CVEngineServer::GetPVSForCluster
0x0022c090 · 97 bytes · __thiscall
_ZN14CVEngineServer16GetPVSForClusterEiiPh
Decompiled
undefined (4 params)
/* CVEngineServer::GetPVSForCluster(int, int, unsigned char*) */
int __thiscall
CVEngineServer::GetPVSForCluster(CVEngineServer *this,int param_1,int param_2,uchar *param_3)
{
int iVar1;
iVar1 = CM_NumClusters();
iVar1 = iVar1 + 7 >> 3;
if (param_3 != (uchar *)0x0) {
if (param_2 < iVar1) {
Sys_Error("GetPVSForOrigin called with inusfficient sized pvs array, need %i bytes!",iVar1);
return iVar1;
}
CM_Vis(param_3,param_2,param_1,0);
}
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.