SV_ResetPVS
0x001fc7a0 · 104 bytes · __cdecl
_Z11SV_ResetPVSPhi
Decompiled
undefined (2 params)
/* SV_ResetPVS(unsigned char*, int) */
void SV_ResetPVS(uchar *param_1,int param_2)
{
int iVar1;
s_pFatPVS = param_1;
iVar1 = CM_NumClusters();
s_FatBytes = iVar1 + 7 >> 3;
if (param_2 < s_FatBytes) {
Sys_Error("SV_ResetPVS: Size %i too big for buffer %i\n",s_FatBytes,param_2);
}
_V_memset(s_pFatPVS,0,s_FatBytes);
DAT_003b7894 = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.