Mod_LoadLeafs_Version_0
0x00198040 · 736 bytes · __cdecl
_Z23Mod_LoadLeafs_Version_0R14CMapLoadHelper
Decompiled
undefined (1 param)
/* Mod_LoadLeafs_Version_0(CMapLoadHelper&) */
void Mod_LoadLeafs_Version_0(CMapLoadHelper *param_1)
{
undefined2 uVar1;
short sVar2;
short sVar3;
int iVar4;
int iVar5;
CMapLoadHelper *pCVar6;
char *pcVar7;
int *piVar8;
undefined4 uVar9;
uint uVar10;
uint uVar11;
undefined2 *puVar12;
int *piVar13;
void *pvVar14;
float fVar15;
float fVar16;
float fVar17;
piVar13 = *(int **)(param_1 + 0x10);
uVar11 = *(uint *)param_1;
if (uVar11 != (uVar11 / 0x38) * 0x38) {
Host_Error("Mod_LoadLeafs: funny lump size in %s",s_szMapPathName);
uVar11 = *(uint *)param_1;
}
uVar11 = uVar11 / 0x38;
pCVar6 = (CMapLoadHelper *)s_szMapPathName;
if ((&s_MapLumpFiles)[*(int *)(param_1 + 0x18) * 7] != 0) {
pCVar6 = param_1 + 0x1c;
}
pcVar7 = (char *)va("%s [%s]",pCVar6,"leafs");
piVar8 = (int *)Hunk_AllocName(uVar11 << 6,pcVar7,true);
iVar4 = s_pMap;
*(int **)(s_pMap + 0x10) = piVar8;
*(uint *)(iVar4 + 0xc) = uVar11;
pCVar6 = (CMapLoadHelper *)s_szMapPathName;
if ((&s_MapLumpFiles)[*(int *)(param_1 + 0x18) * 7] != 0) {
pCVar6 = param_1 + 0x1c;
}
uVar9 = Hunk_AllocName(uVar11 * 4,"LeafAmbient",true);
*(undefined4 *)(iVar4 + 0xe4) = uVar9;
iVar4 = s_pMap;
uVar9 = Hunk_AllocName(uVar11 * 0x1c,"LeafAmbientSamples",true);
*(undefined4 *)(iVar4 + 0xe8) = uVar9;
puVar12 = *(undefined2 **)(s_pMap + 0xe4);
pvVar14 = *(void **)(s_pMap + 0xe8);
if (uVar11 != 0) {
uVar10 = 0;
do {
sVar2 = *(short *)((int)piVar13 + 0xe);
iVar4 = piVar13[4];
sVar3 = *(short *)((int)piVar13 + 0x12);
iVar5 = piVar13[2];
fVar16 = ((float)(int)*(short *)((int)piVar13 + 10) + (float)(int)(short)iVar4) * 0.5;
fVar15 = ((float)(int)(short)piVar13[3] + (float)(int)sVar3) * 0.5;
piVar8[5] = (int)fVar16;
fVar17 = ((float)(int)(short)iVar5 + (float)(int)sVar2) * 0.5;
piVar8[6] = (int)fVar15;
piVar8[4] = (int)fVar17;
piVar8[9] = (int)((float)(int)(short)iVar4 - fVar16);
piVar8[8] = (int)((float)(int)sVar2 - fVar17);
piVar8[10] = (int)((float)(int)sVar3 - fVar15);
*puVar12 = 1;
puVar12[1] = (short)uVar10;
*(undefined1 *)((int)pvVar14 + 0x1a) = 0x80;
*(undefined1 *)((int)pvVar14 + 0x19) = 0x80;
*(undefined1 *)((int)pvVar14 + 0x18) = 0x80;
*(undefined1 *)((int)pvVar14 + 0x1b) = 0;
_V_memcpy(pvVar14,(void *)((int)piVar13 + 0x1e),0x18);
iVar4 = *piVar13;
if (iVar4 < 0) {
Sys_Error("Couldn\'t load corrupted map %s",pCVar6);
}
*piVar8 = iVar4;
uVar10 = uVar10 + 1;
puVar12 = puVar12 + 2;
pvVar14 = (void *)((int)pvVar14 + 0x1c);
*(short *)(piVar8 + 0xc) = (short)piVar13[1];
*(short *)(piVar8 + 3) = (short)(*(short *)((int)piVar13 + 6) << 7) >> 7;
*(short *)((int)piVar8 + 0xe) = (short)(*(char *)((int)piVar13 + 7) >> 1);
*(short *)(piVar8 + 0xd) = (short)piVar13[5];
uVar1 = *(undefined2 *)((int)piVar13 + 0x16);
piVar8[2] = 0;
*(undefined2 *)((int)piVar8 + 0x36) = uVar1;
*(undefined2 *)((int)piVar8 + 0x3e) = 0;
*(short *)((int)piVar8 + 0x32) = (short)piVar13[7];
piVar13 = piVar13 + 0xe;
piVar8 = piVar8 + 0x10;
} while (uVar11 != uVar10);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.