L L4D2node

Mod_LoadLeafs_Version_0

0x00198040 · 736 bytes · __cdecl

_Z23Mod_LoadLeafs_Version_0R14CMapLoadHelper

Decompiled

undefined (1 param)

/* Mod_LoadLeafs_Version_0(CMapLoadHelper&) */

void Mod_LoadLeafs_Version_0(CMapLoadHelper *param_1)

{
  undefined2 uVar1;
  short sVar2;
  short sVar3;
  int iVar4;
  int iVar5;
  CMapLoadHelper *pCVar6;
  char *pcVar7;
  int *piVar8;
  undefined4 uVar9;
  uint uVar10;
  uint uVar11;
  undefined2 *puVar12;
  int *piVar13;
  void *pvVar14;
  float fVar15;
  float fVar16;
  float fVar17;
  
  piVar13 = *(int **)(param_1 + 0x10);
  uVar11 = *(uint *)param_1;
  if (uVar11 != (uVar11 / 0x38) * 0x38) {
    Host_Error("Mod_LoadLeafs: funny lump size in %s",s_szMapPathName);
    uVar11 = *(uint *)param_1;
  }
  uVar11 = uVar11 / 0x38;
  pCVar6 = (CMapLoadHelper *)s_szMapPathName;
  if ((&s_MapLumpFiles)[*(int *)(param_1 + 0x18) * 7] != 0) {
    pCVar6 = param_1 + 0x1c;
  }
  pcVar7 = (char *)va("%s [%s]",pCVar6,"leafs");
  piVar8 = (int *)Hunk_AllocName(uVar11 << 6,pcVar7,true);
  iVar4 = s_pMap;
  *(int **)(s_pMap + 0x10) = piVar8;
  *(uint *)(iVar4 + 0xc) = uVar11;
  pCVar6 = (CMapLoadHelper *)s_szMapPathName;
  if ((&s_MapLumpFiles)[*(int *)(param_1 + 0x18) * 7] != 0) {
    pCVar6 = param_1 + 0x1c;
  }
  uVar9 = Hunk_AllocName(uVar11 * 4,"LeafAmbient",true);
  *(undefined4 *)(iVar4 + 0xe4) = uVar9;
  iVar4 = s_pMap;
  uVar9 = Hunk_AllocName(uVar11 * 0x1c,"LeafAmbientSamples",true);
  *(undefined4 *)(iVar4 + 0xe8) = uVar9;
  puVar12 = *(undefined2 **)(s_pMap + 0xe4);
  pvVar14 = *(void **)(s_pMap + 0xe8);
  if (uVar11 != 0) {
    uVar10 = 0;
    do {
      sVar2 = *(short *)((int)piVar13 + 0xe);
      iVar4 = piVar13[4];
      sVar3 = *(short *)((int)piVar13 + 0x12);
      iVar5 = piVar13[2];
      fVar16 = ((float)(int)*(short *)((int)piVar13 + 10) + (float)(int)(short)iVar4) * 0.5;
      fVar15 = ((float)(int)(short)piVar13[3] + (float)(int)sVar3) * 0.5;
      piVar8[5] = (int)fVar16;
      fVar17 = ((float)(int)(short)iVar5 + (float)(int)sVar2) * 0.5;
      piVar8[6] = (int)fVar15;
      piVar8[4] = (int)fVar17;
      piVar8[9] = (int)((float)(int)(short)iVar4 - fVar16);
      piVar8[8] = (int)((float)(int)sVar2 - fVar17);
      piVar8[10] = (int)((float)(int)sVar3 - fVar15);
      *puVar12 = 1;
      puVar12[1] = (short)uVar10;
      *(undefined1 *)((int)pvVar14 + 0x1a) = 0x80;
      *(undefined1 *)((int)pvVar14 + 0x19) = 0x80;
      *(undefined1 *)((int)pvVar14 + 0x18) = 0x80;
      *(undefined1 *)((int)pvVar14 + 0x1b) = 0;
      _V_memcpy(pvVar14,(void *)((int)piVar13 + 0x1e),0x18);
      iVar4 = *piVar13;
      if (iVar4 < 0) {
        Sys_Error("Couldn\'t load corrupted map %s",pCVar6);
      }
      *piVar8 = iVar4;
      uVar10 = uVar10 + 1;
      puVar12 = puVar12 + 2;
      pvVar14 = (void *)((int)pvVar14 + 0x1c);
      *(short *)(piVar8 + 0xc) = (short)piVar13[1];
      *(short *)(piVar8 + 3) = (short)(*(short *)((int)piVar13 + 6) << 7) >> 7;
      *(short *)((int)piVar8 + 0xe) = (short)(*(char *)((int)piVar13 + 7) >> 1);
      *(short *)(piVar8 + 0xd) = (short)piVar13[5];
      uVar1 = *(undefined2 *)((int)piVar13 + 0x16);
      piVar8[2] = 0;
      *(undefined2 *)((int)piVar8 + 0x36) = uVar1;
      *(undefined2 *)((int)piVar8 + 0x3e) = 0;
      *(short *)((int)piVar8 + 0x32) = (short)piVar13[7];
      piVar13 = piVar13 + 0xe;
      piVar8 = piVar8 + 0x10;
    } while (uVar11 != uVar10);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)