L L4D2node

Sys_Error_Internal

0x00214fe0 · 437 bytes · __cdecl

_Z18Sys_Error_InternalbPKcPc

Decompiled

undefined (3 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* Sys_Error_Internal(bool, char const*, char*) */

void Sys_Error_Internal(bool param_1,char *param_2,char *param_3)

{
  char cVar1;
  int *piVar2;
  int iVar3;
  int in_GS_OFFSET;
  char local_410 [1024];
  int local_10;
  
  local_10 = *(int *)(in_GS_OFFSET + 0x14);
  V_vsnprintf(local_410,0x400,param_2,param_3);
  if (Sys_Error_Internal(bool,char_const*,char*)::bReentry == '\0') {
    Sys_Error_Internal(bool,char_const*,char*)::bReentry = '\x01';
    if (s_bIsDedicated == '\0') {
      Sys_Printf("%s\n",local_410);
    }
    else {
      puts(local_410);
    }
    g_bInErrorExit = 1;
    piVar2 = (int *)CommandLine_Tier0();
    iVar3 = (**(code **)(*piVar2 + 0x28))(piVar2,"-makereslists");
    if (iVar3 == 0) {
      piVar2 = (int *)CommandLine_Tier0();
      iVar3 = (**(code **)(*piVar2 + 0x28))(piVar2,"-nomessagebox");
      if (iVar3 == 0) {
        piVar2 = (int *)CommandLine_Tier0();
        iVar3 = (**(code **)(*piVar2 + 0x28))(piVar2,"-nocrashdialog");
        if (iVar3 == 0) {
          Warning(&DAT_002c6892,local_410);
        }
      }
    }
    cVar1 = Plat_IsInDebugSession(0);
    if (cVar1 != '\0') {
      raise(5);
    }
    BuildMinidumpComment(local_410,true);
    g_bUpdateMinidumpComment = 0;
    if (param_1) {
      cVar1 = Plat_IsInDebugSession(0);
      if (cVar1 == '\0') {
        piVar2 = (int *)CommandLine_Tier0();
        iVar3 = (**(code **)(*piVar2 + 0x28))(piVar2,"-nominidumps");
        if (iVar3 == 0) {
          _DAT_00000000 = 0xdeadbeef;
        }
      }
    }
    host_initialized = 0;
    Plat_ExitProcess(100);
  }
  else {
    fprintf(_stderr,"%s\n",local_410);
  }
  if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)