Mod_LoadTexinfo
0x001967e0 · 593 bytes · __cdecl
_Z15Mod_LoadTexinfoR14CMapLoadHelper
Decompiled
undefined (1 param)
/* Mod_LoadTexinfo(CMapLoadHelper&) */
void Mod_LoadTexinfo(CMapLoadHelper *param_1)
{
int iVar1;
int *piVar2;
CMapLoadHelper *pCVar3;
char *pcVar4;
int iVar5;
int iVar6;
uint uVar7;
int iVar8;
undefined4 *puVar9;
float fVar10;
float *local_2c;
uint local_28;
float *local_24;
int local_20;
local_20 = *(int *)(param_1 + 0x10);
uVar7 = *(uint *)param_1;
if (uVar7 != (uVar7 / 0x48) * 0x48) {
Host_Error("Mod_LoadTexinfo: funny lump size in %s",s_szMapPathName);
uVar7 = *(uint *)param_1;
}
uVar7 = uVar7 / 0x48;
pCVar3 = (CMapLoadHelper *)s_szMapPathName;
if ((&s_MapLumpFiles)[*(int *)(param_1 + 0x18) * 7] != 0) {
pCVar3 = param_1 + 0x1c;
}
pcVar4 = (char *)va("%s [%s]",pCVar3,"texinfo");
iVar5 = Hunk_AllocName(uVar7 * 0x50,pcVar4,true);
iVar1 = s_pMap;
*(int *)(s_pMap + 0x5c) = iVar5;
*(uint *)(iVar1 + 0x58) = uVar7;
iVar1 = *(int *)(mat_loadtextures._28_4_ + 0x30);
if (uVar7 == 0) {
return;
}
local_2c = (float *)(iVar5 + 0x20);
local_28 = 0;
local_24 = local_2c;
do {
iVar8 = 0;
do {
iVar6 = 0;
puVar9 = (undefined4 *)(local_20 + iVar8);
do {
*(undefined4 *)(iVar8 + iVar5 + iVar6 * 4) = *puVar9;
*(undefined4 *)((int)local_24 + iVar6 * 4 + iVar8) = puVar9[8];
iVar6 = iVar6 + 1;
puVar9 = puVar9 + 1;
} while (iVar6 != 4);
iVar8 = iVar8 + 0x10;
} while (iVar8 != 0x20);
fVar10 = SQRT(*local_2c * *local_2c + local_2c[1] * local_2c[1] + local_2c[2] * local_2c[2]);
*(float *)(iVar5 + 0x40) = fVar10;
*(float *)(iVar5 + 0x44) = 1.0 / fVar10;
*(short *)(iVar5 + 0x48) = (short)*(undefined4 *)(local_20 + 0x40);
*(undefined2 *)(iVar5 + 0x4a) = 0;
if (iVar1 == 0) {
LAB_00196a01:
piVar2 = g_materialEmpty;
*(int **)(iVar5 + 0x4c) = g_materialEmpty;
(**(code **)(*piVar2 + 0x30))(piVar2);
}
else {
iVar8 = *(int *)(local_20 + 0x44);
if (iVar8 < 0) {
DevMsg("Mod_LoadTexinfo: texdata < 0 (index==%i/%i)\n",local_28,uVar7);
*(undefined4 *)(iVar5 + 0x4c) = 0;
goto LAB_00196a01;
}
iVar6 = *(int *)(s_pMap + 100);
pCVar3 = (CMapLoadHelper *)s_szMapPathName;
if ((&s_MapLumpFiles)[*(int *)(param_1 + 0x18) * 7] != 0) {
pCVar3 = param_1 + 0x1c;
}
if (*(int *)(s_pMap + 0x60) <= iVar8) {
Sys_Error("Couldn\'t load corrupted map %s",pCVar3);
}
iVar8 = GL_LoadMaterial(*(char **)(iVar6 + iVar8 * 8),"World textures",false);
*(int *)(iVar5 + 0x4c) = iVar8;
if (iVar8 == 0) goto LAB_00196a01;
}
local_28 = local_28 + 1;
local_20 = local_20 + 0x48;
local_2c = local_2c + 0x14;
if (uVar7 == local_28) {
return;
}
local_24 = (float *)(iVar5 + 0x70);
iVar5 = iVar5 + 0x50;
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.