CMapLoadHelper::BoundsCheck_surfaceTexInfoID
0x00195cd0 · 95 bytes · __thiscall
_ZN14CMapLoadHelper28BoundsCheck_surfaceTexInfoIDEi
Decompiled
undefined (2 params)
/* CMapLoadHelper::BoundsCheck_surfaceTexInfoID(int) */
int __thiscall CMapLoadHelper::BoundsCheck_surfaceTexInfoID(CMapLoadHelper *this,int param_1)
{
CMapLoadHelper *pCVar1;
pCVar1 = (CMapLoadHelper *)s_szMapPathName;
if ((&s_MapLumpFiles)[*(int *)(this + 0x18) * 7] != 0) {
pCVar1 = this + 0x1c;
}
if ((param_1 < *(int *)(s_pMap + 0x58)) && (-1 < param_1)) {
return param_1;
}
Sys_Error("Couldn\'t load corrupted map %s",pCVar1);
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.