CMapLoadHelper::CMapLoadHelper
0x00195a00 · 621 bytes · __thiscall
_ZN14CMapLoadHelperC1Ei
Decompiled
undefined (2 params)
/* CMapLoadHelper::CMapLoadHelper(int) */
void __thiscall CMapLoadHelper::CMapLoadHelper(CMapLoadHelper *this,int param_1)
{
uint uVar1;
char cVar2;
int iVar3;
int iVar4;
uint uVar5;
int iVar6;
int iVar7;
uint local_30;
int local_28;
int local_24;
undefined1 local_20 [16];
if (0x3f < (uint)param_1) {
Sys_Error("Can\'t load lump %i, range is 0 to %i!!!",param_1,0x3f);
}
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0xffffffff;
*(int *)(this + 0x18) = param_1;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x14) = 0;
iVar3 = (&DAT_003a8710)[param_1 * 4];
*(int *)this = iVar3;
*(undefined4 *)(this + 4) = (&DAT_003a870c)[param_1 * 4];
iVar7 = s_MapFileHandle;
*(undefined4 *)(this + 8) = (&DAT_003a8708)[param_1 * 4];
iVar6 = param_1 * 0x1c;
iVar4 = (&s_MapLumpFiles)[param_1 * 7];
if (iVar4 != 0) {
iVar3 = *(int *)(&DAT_003a7d74 + iVar6);
*(int *)this = iVar3;
*(undefined4 *)(this + 4) = *(undefined4 *)(&DAT_003a7d68 + iVar6);
*(undefined4 *)(this + 8) = *(undefined4 *)(&DAT_003a7d70 + iVar6);
iVar7 = iVar4;
if (serverGameDLL != (int *)0x0) {
(**(code **)(*serverGameDLL + 0xa0))
(serverGameDLL,s_szMapPathName,this + 0x1c,0x104,
*(undefined4 *)(&DAT_003a7d64 + iVar6));
iVar3 = *(int *)this;
}
}
if (iVar3 != 0) {
if (s_MapBuffer == 0) {
if (s_MapFileHandle == 0) {
Sys_Error("Can\'t load map from invalid handle!!!");
}
cVar2 = (**(code **)(*g_pFileSystem + 0x148))
(g_pFileSystem,iVar7,&local_28,&local_24,local_20);
uVar1 = *(uint *)(this + 4);
if ((cVar2 == '\0') || ((uVar1 & 3) != 0)) {
cVar2 = '\0';
}
uVar5 = 1;
if (*(uint *)this != 0) {
uVar5 = *(uint *)this;
}
local_30 = uVar1;
if (cVar2 != '\0') {
local_30 = -local_28 & uVar1;
uVar5 = uVar5 + (((uVar1 - 1) + local_24) - local_30) & -local_24;
}
iVar4 = (**(code **)(*g_pFileSystem + 0x14c))(g_pFileSystem,iVar7,uVar5,local_30);
*(int *)(this + 0xc) = iVar4;
if (iVar4 == 0) {
if (*(int *)this == 0) {
return;
}
Sys_Error("Can\'t load lump %i, allocation of %i bytes failed!!!",param_1,*(int *)this + 1);
}
if (*(int *)this != 0) {
(**(code **)(g_pFileSystem[1] + 0x10))(g_pFileSystem + 1,iVar7,local_30,0);
(**(code **)(*g_pFileSystem + 0x118))
(g_pFileSystem,*(undefined4 *)(this + 0xc),uVar5,uVar5,iVar7);
*(uint *)(this + 0x10) = (*(int *)(this + 4) - local_30) + *(int *)(this + 0xc);
}
}
else {
*(int *)(this + 0x10) = s_MapBuffer + *(int *)(this + 4);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.