L L4D2node

CollisionBSPData_LoadPlanes

0x00121900 · 447 bytes · __cdecl

_Z27CollisionBSPData_LoadPlanesP17CCollisionBSPData

Decompiled

undefined (1 param)

/* CollisionBSPData_LoadPlanes(CCollisionBSPData*) */

void CollisionBSPData_LoadPlanes(CCollisionBSPData *param_1)

{
  float fVar1;
  int iVar2;
  uint uVar3;
  undefined4 uVar4;
  int iVar5;
  int iVar6;
  uint uVar7;
  int iVar8;
  uint uVar9;
  int in_GS_OFFSET;
  CMapLoadHelper local_140 [288];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  CMapLoadHelper::CMapLoadHelper(local_140,1);
                    /* try { // try from 00121939 to 00121ac0 has its CatchHandler @ 00121acb */
  iVar2 = CMapLoadHelper::LumpBase(local_140);
  uVar3 = CMapLoadHelper::LumpSize(local_140);
  if (uVar3 != (uVar3 / 0x14) * 0x14) {
    Sys_Error("CollisionBSPData_LoadPlanes: funny lump size");
  }
  uVar3 = CMapLoadHelper::LumpSize(local_140);
  uVar3 = uVar3 / 0x14;
  if (uVar3 == 0) {
    Sys_Error("Map with no planes");
  }
  else if (0x10000 < uVar3) {
    Sys_Error("Map has too many planes");
  }
  uVar4 = Hunk_AllocName(uVar3 * 0x14,"map_planes",true);
  *(undefined4 *)(param_1 + 0x80) = uVar4;
  *(uint *)(param_1 + 0x84) = uVar3;
  *(uint *)(param_1 + 0x7c) = uVar3;
  if (uVar3 != 0) {
    uVar9 = 0;
    uVar7 = uVar3;
    iVar8 = iVar2;
    while( true ) {
      if ((int)uVar7 <= (int)uVar9) {
        Error("Cannot load corrupted map.\n");
      }
      uVar7 = 0;
      iVar6 = 0;
      iVar5 = (iVar8 - iVar2) + *(int *)(param_1 + 0x80);
      do {
        fVar1 = *(float *)(iVar8 + iVar6 * 4);
        *(float *)(iVar5 + iVar6 * 4) = fVar1;
        if (fVar1 < 0.0) {
          uVar7 = uVar7 | 1 << ((byte)iVar6 & 0x1f);
        }
        iVar6 = iVar6 + 1;
      } while (iVar6 != 3);
      *(undefined4 *)(iVar5 + 0xc) = *(undefined4 *)(iVar8 + 0xc);
      uVar9 = uVar9 + 1;
      uVar4 = *(undefined4 *)(iVar8 + 0x10);
      *(char *)(iVar5 + 0x11) = (char)uVar7;
      *(char *)(iVar5 + 0x10) = (char)uVar4;
      if (uVar3 == uVar9) break;
      uVar7 = *(uint *)(param_1 + 0x84);
      iVar8 = iVar8 + 0x14;
    }
  }
  CMapLoadHelper::~CMapLoadHelper(local_140);
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)