CBaseServer::BroadcastMessage
0x00107c40 · 474 bytes · __thiscall
_ZN11CBaseServer16BroadcastMessageER11INetMessageR16IRecipientFilter
Decompiled
undefined (3 params)
/* CBaseServer::BroadcastMessage(INetMessage&, IRecipientFilter&) */
void __thiscall
CBaseServer::BroadcastMessage(CBaseServer *this,INetMessage *param_1,IRecipientFilter *param_2)
{
code *pcVar1;
int *piVar2;
char cVar3;
undefined1 uVar4;
int iVar5;
int iVar6;
undefined4 uVar7;
undefined *puVar8;
undefined *puVar9;
int local_20;
cVar3 = (**(code **)(*(int *)param_2 + 0xc))(param_2);
if (cVar3 == '\0') {
pcVar1 = *(code **)(*(int *)param_1 + 0xc);
uVar4 = (**(code **)(*(int *)param_2 + 8))(param_2);
(*pcVar1)(param_1,uVar4);
iVar5 = (**(code **)(*(int *)param_2 + 0x10))(param_2);
if (0 < iVar5) {
local_20 = 0;
do {
iVar6 = (**(code **)(*(int *)param_2 + 0x14))(param_2,local_20);
if ((iVar6 < 1) || (*(int *)(this + 0x120) < iVar6)) {
cVar3 = (**(code **)(*(int *)param_2 + 0xc))(param_2);
puVar8 = &DAT_002b6517;
if (cVar3 == '\0') {
puVar8 = &DAT_0029fe20;
}
cVar3 = (**(code **)(*(int *)param_2 + 8))(param_2);
puVar9 = &DAT_002b6517;
if (cVar3 == '\0') {
puVar9 = &DAT_0029fe20;
}
uVar7 = (**(code **)(*(int *)param_1 + 0x24))(param_1);
Msg("SV_BroadcastMessage: Recipient Filter for message type %i (reliable: %s, init: %s) with bogus client index (%i) in list of %i clients\n"
,uVar7,puVar9,puVar8,iVar6,iVar5);
cVar3 = (**(code **)(*(int *)param_1 + 0x20))(param_1);
if (cVar3 != '\0') {
uVar7 = (**(code **)(*(int *)param_1 + 0x24))(param_1);
Host_Error("Reliable message (type %i) discarded.",uVar7);
}
}
else {
piVar2 = *(int **)(*(int *)(this + 0x114) + -4 + iVar6 * 4);
cVar3 = (**(code **)(*piVar2 + 0x70))(piVar2);
if (cVar3 != '\0') {
cVar3 = (**(code **)(*piVar2 + 100))(piVar2,param_1,0,0);
if (cVar3 == '\0') {
cVar3 = (**(code **)(*(int *)param_1 + 0x20))(param_1);
if (cVar3 != '\0') {
uVar7 = (**(code **)(*piVar2 + 0x1c))(piVar2);
DevMsg("BroadcastMessage: Reliable filter message overflow for client %s",uVar7);
}
}
}
}
local_20 = local_20 + 1;
} while (local_20 != iVar5);
}
}
else {
cVar3 = (**(code **)(*(int *)this + 0x58))(this);
if (cVar3 != '\0') {
ConDMsg(
"SV_BroadcastMessage: Init message being created after signon buffer has been transmitted\n"
);
}
cVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,this + 0xd4);
if (cVar3 == '\0') {
Sys_Error("SV_BroadcastMessage: Init message would overflow signon buffer!\n");
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.