CM_SetAreaPortalState
0x0011b5d0 · 89 bytes · __cdecl
_Z21CM_SetAreaPortalStateii
Decompiled
undefined (2 params)
/* CM_SetAreaPortalState(int, int) */
void CM_SetAreaPortalState(int param_1,int param_2)
{
if (DAT_00394530 < param_1) {
Sys_Error("portalnum > numareaportals");
}
if ((param_1 < 0) || (DAT_00394560 <= param_1)) {
Error("Cannot load corrupted map.\n");
}
*(bool *)(DAT_0039455c + param_1) = param_2 != 0;
FloodAreaConnections((CCollisionBSPData *)&g_BSPData);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.