CM_SetAreaPortalStates
0x0011b630 · 143 bytes · __cdecl
_Z22CM_SetAreaPortalStatesPKiS0_i
Decompiled
undefined (3 params)
/* CM_SetAreaPortalStates(int const*, int const*, int) */
void CM_SetAreaPortalStates(int *param_1,int *param_2,int param_3)
{
int iVar1;
int iVar2;
if (param_3 == 0) {
return;
}
iVar2 = 0;
if (0 < param_3) {
do {
iVar1 = param_1[iVar2];
if (DAT_00394530 < iVar1) {
Sys_Error("portalnum > numareaportals");
iVar1 = param_1[iVar2];
}
if ((iVar1 < 0) || (DAT_00394560 <= iVar1)) {
Error("Cannot load corrupted map.\n");
}
*(bool *)(DAT_0039455c + iVar1) = param_2[iVar2] != 0;
iVar2 = iVar2 + 1;
} while (iVar2 != param_3);
}
FloodAreaConnections((CCollisionBSPData *)&g_BSPData);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.