CM_CreateDispPhysCollide
0x00125450 · 483 bytes · __cdecl
_Z24CM_CreateDispPhysCollideP11dphysdisp_ti
Decompiled
undefined (2 params)
/* CM_CreateDispPhysCollide(dphysdisp_t*, int) */
void CM_CreateDispPhysCollide(dphysdisp_t *param_1,int param_2)
{
undefined4 *puVar1;
int iVar2;
uint uVar3;
int iVar4;
undefined4 uVar5;
int iVar6;
undefined1 *local_28;
int local_24;
undefined1 local_20;
uVar3 = g_DispCollTreeCount;
if (param_1 == (dphysdisp_t *)0x0) {
g_VirtualTerrain._4_4_ = 0;
goto LAB_0012550e;
}
g_VirtualTerrain._20_4_ = 0;
if (g_DispCollTreeCount == 0) {
uVar3 = 0;
if (*(short *)param_1 != 0) {
LAB_00125485:
Sys_Error(
"LevelInit: Bad map data - displacement data does not match displacement collision data"
);
uVar3 = (uint)*(ushort *)param_1;
}
}
else {
CUtlVector<int,CUtlMemory<int,int>>::GrowVector
((CUtlVector<int,CUtlMemory<int,int>> *)(g_VirtualTerrain + 8),g_DispCollTreeCount);
CUtlVector<int,CUtlMemory<int,int>>::ShiftElementsRight
((CUtlVector<int,CUtlMemory<int,int>> *)(g_VirtualTerrain + 8),0,uVar3);
uVar3 = (uint)*(ushort *)param_1;
if (uVar3 != g_DispCollTreeCount) goto LAB_00125485;
}
if (uVar3 == 0) {
uVar3 = 0;
}
else {
iVar6 = 0;
uVar3 = 0;
iVar4 = 0;
do {
while (*(short *)(param_1 + iVar4 * 2 + 2) != -1) {
*(uint *)(g_VirtualTerrain._8_4_ + iVar6) = uVar3;
iVar6 = iVar6 + 4;
iVar2 = iVar4 * 2;
iVar4 = iVar4 + 1;
uVar3 = uVar3 + *(ushort *)(param_1 + iVar2 + 2);
if ((int)(uint)*(ushort *)param_1 <= iVar4) goto LAB_001254eb;
}
*(undefined4 *)(g_VirtualTerrain._8_4_ + iVar6) = 0xffffffff;
iVar4 = iVar4 + 1;
iVar6 = iVar6 + 4;
} while (iVar4 < (int)(uint)*(ushort *)param_1);
}
LAB_001254eb:
g_VirtualTerrain._4_4_ = operator_new__(uVar3);
memcpy((void *)g_VirtualTerrain._4_4_,param_1 + (uint)*(ushort *)param_1 * 2 + 2,uVar3);
LAB_0012550e:
uVar3 = g_DispCollTreeCount;
DAT_00396768 = 0;
if (g_DispCollTreeCount != 0) {
CUtlVector<CPhysCollide*,CUtlMemory<CPhysCollide*,int>>::GrowVector
((CUtlVector<CPhysCollide*,CUtlMemory<CPhysCollide*,int>> *)&g_TerrainList,
g_DispCollTreeCount);
if ((0 < (int)(DAT_00396768 - uVar3)) && (0 < (int)uVar3)) {
_V_memmove((void *)((int)g_TerrainList + uVar3 * 4),g_TerrainList,(DAT_00396768 - uVar3) * 4);
}
if (0 < (int)g_DispCollTreeCount) {
iVar6 = 0;
iVar4 = 0;
do {
if ((iVar6 + g_pDispCollTrees == 0) ||
((*(byte *)(iVar6 + g_pDispCollTrees + 0x2c) & 2) == 0)) {
local_28 = g_VirtualTerrain;
local_20 = param_2 < 1;
puVar1 = (undefined4 *)((int)g_TerrainList + iVar4 * 4);
local_24 = iVar4;
uVar5 = (**(code **)(*physcollision + 0xc0))(physcollision,&local_28);
*puVar1 = uVar5;
}
else {
*(undefined4 *)((int)g_TerrainList + iVar4 * 4) = 0;
}
iVar4 = iVar4 + 1;
iVar6 = iVar6 + 0xf4;
} while (iVar4 < (int)g_DispCollTreeCount);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.