DataTable_CreateClientTablesFromServerTables
0x00145410 · 193 bytes · unknown
_Z44DataTable_CreateClientTablesFromServerTablesv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* DataTable_CreateClientTablesFromServerTables() */
void DataTable_CreateClientTablesFromServerTables(void)
{
int *piVar1;
int iVar2;
int iVar3;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
if (serverGameDLL == (int *)0x0) {
Sys_Error("DataTable_CreateClientTablesFromServerTables: No serverGameDLL loaded!");
}
iVar2 = (**(code **)(*serverGameDLL + 0x28))(serverGameDLL);
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = 0;
iVar3 = iVar2;
if (iVar2 != 0) {
do {
/* try { // try from 00145472 to 0014548e has its CatchHandler @ 001454d1 */
DataTable_MaybeCreateReceiveTable((CUtlVector *)&local_30,*(SendTable **)(iVar3 + 4),true);
piVar1 = (int *)(iVar3 + 8);
iVar3 = *piVar1;
} while (*piVar1 != 0);
do {
DataTable_MaybeCreateReceiveTable_R((CUtlVector *)&local_30,*(SendTable **)(iVar2 + 4));
iVar2 = *(int *)(iVar2 + 8);
} while (iVar2 != 0);
}
local_24 = 0;
CUtlMemory<SendTable*,int>::Purge((CUtlMemory<SendTable*,int> *)&local_30);
local_20 = local_30;
CUtlMemory<SendTable*,int>::Purge((CUtlMemory<SendTable*,int> *)&local_30);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.