Mod_LoadLeafs_Version_1
0x00198330 · 993 bytes · __cdecl
_Z23Mod_LoadLeafs_Version_1R14CMapLoadHelperS0_S0_
Decompiled
undefined (3 params)
/* Mod_LoadLeafs_Version_1(CMapLoadHelper&, CMapLoadHelper&, CMapLoadHelper&) */
void Mod_LoadLeafs_Version_1
(CMapLoadHelper *param_1,CMapLoadHelper *param_2,CMapLoadHelper *param_3)
{
undefined2 uVar1;
short sVar2;
short sVar3;
int iVar4;
uint uVar5;
CMapLoadHelper *pCVar6;
char *pcVar7;
int *piVar8;
undefined4 uVar9;
int iVar10;
void *pvVar11;
undefined1 *puVar12;
undefined2 *puVar13;
int *piVar14;
void *pvVar15;
uint uVar16;
float fVar17;
float fVar18;
float fVar19;
void *local_3c;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
piVar14 = *(int **)(param_1 + 0x10);
uVar5 = *(uint *)param_1;
if ((uVar5 & 0x1f) != 0) {
Host_Error("Mod_LoadLeafs: funny lump size in %s",s_szMapPathName);
uVar5 = *(uint *)param_1;
}
uVar5 = uVar5 >> 5;
pCVar6 = (CMapLoadHelper *)s_szMapPathName;
if ((&s_MapLumpFiles)[*(int *)(param_1 + 0x18) * 7] != 0) {
pCVar6 = param_1 + 0x1c;
}
pcVar7 = (char *)va("%s [%s]",pCVar6,"leafs");
piVar8 = (int *)Hunk_AllocName(uVar5 << 6,pcVar7,true);
iVar10 = s_pMap;
*(int **)(s_pMap + 0x10) = piVar8;
*(uint *)(iVar10 + 0xc) = uVar5;
if ((*(int *)(param_2 + 8) == 1) && (*(int *)param_3 != 0)) {
uVar9 = Hunk_AllocName(*(int *)param_3,"LeafAmbient",true);
*(undefined4 *)(iVar10 + 0xe4) = uVar9;
iVar10 = s_pMap;
uVar9 = Hunk_AllocName(*(int *)param_2,"LeafAmbientSamples",true);
*(undefined4 *)(iVar10 + 0xe8) = uVar9;
_V_memcpy(*(void **)(s_pMap + 0xe4),*(void **)(param_3 + 0x10),*(int *)param_3);
_V_memcpy(*(void **)(s_pMap + 0xe8),*(void **)(param_2 + 0x10),*(int *)param_2);
}
else {
if (*(int *)param_2 == 0) {
local_3c = (void *)0x0;
}
else {
local_3c = *(void **)(param_2 + 0x10);
}
uVar9 = Hunk_AllocName(uVar5 * 4,"LeafAmbient",true);
*(undefined4 *)(iVar10 + 0xe4) = uVar9;
iVar10 = s_pMap;
uVar9 = Hunk_AllocName(uVar5 * 0x1c,"LeafAmbientSamples",true);
local_28 = 0x3f000000;
*(undefined4 *)(iVar10 + 0xe8) = uVar9;
local_24 = 0x3f000000;
local_20 = 0x3f000000;
puVar13 = *(undefined2 **)(s_pMap + 0xe4);
pvVar15 = *(void **)(s_pMap + 0xe8);
VectorToColorRGBExp32((Vector *)&local_28,(ColorRGBExp32 *)&local_2c);
if (uVar5 != 0) {
uVar16 = 0;
pvVar11 = local_3c;
do {
puVar13[1] = (short)uVar16;
*puVar13 = 1;
*(undefined1 *)((int)pvVar15 + 0x1a) = 0x80;
*(undefined1 *)((int)pvVar15 + 0x19) = 0x80;
*(undefined1 *)((int)pvVar15 + 0x18) = 0x80;
*(undefined1 *)((int)pvVar15 + 0x1b) = 0;
if (local_3c == (void *)0x0) {
iVar10 = 0;
do {
*(undefined4 *)((int)pvVar15 + iVar10 * 4) = local_2c;
iVar10 = iVar10 + 1;
} while (iVar10 != 6);
}
else {
_V_memcpy(pvVar15,pvVar11,0x18);
}
uVar16 = uVar16 + 1;
puVar13 = puVar13 + 2;
pvVar15 = (void *)((int)pvVar15 + 0x1c);
pvVar11 = (void *)((int)pvVar11 + 0x18);
} while (uVar5 != uVar16);
}
}
puVar12 = param_1 + 0x1c;
if ((&s_MapLumpFiles)[*(int *)(param_1 + 0x18) * 7] == 0) {
puVar12 = s_szMapPathName;
}
if (uVar5 != 0) {
uVar16 = 0;
do {
sVar2 = *(short *)((int)piVar14 + 0xe);
iVar10 = piVar14[4];
sVar3 = *(short *)((int)piVar14 + 0x12);
iVar4 = piVar14[2];
fVar18 = ((float)(int)*(short *)((int)piVar14 + 10) + (float)(int)(short)iVar10) * 0.5;
fVar17 = ((float)(int)(short)piVar14[3] + (float)(int)sVar3) * 0.5;
piVar8[5] = (int)fVar18;
fVar19 = ((float)(int)(short)iVar4 + (float)(int)sVar2) * 0.5;
piVar8[6] = (int)fVar17;
piVar8[4] = (int)fVar19;
piVar8[9] = (int)((float)(int)(short)iVar10 - fVar18);
piVar8[10] = (int)((float)(int)sVar3 - fVar17);
piVar8[8] = (int)((float)(int)sVar2 - fVar19);
iVar10 = *piVar14;
if (iVar10 < 0) {
Sys_Error("Couldn\'t load corrupted map %s",puVar12);
}
*piVar8 = iVar10;
uVar16 = uVar16 + 1;
*(short *)(piVar8 + 0xc) = (short)piVar14[1];
*(short *)(piVar8 + 3) = (short)(*(short *)((int)piVar14 + 6) << 7) >> 7;
*(short *)((int)piVar8 + 0xe) = (short)(*(char *)((int)piVar14 + 7) >> 1);
*(short *)(piVar8 + 0xd) = (short)piVar14[5];
uVar1 = *(undefined2 *)((int)piVar14 + 0x16);
piVar8[2] = 0;
*(undefined2 *)((int)piVar8 + 0x36) = uVar1;
*(undefined2 *)((int)piVar8 + 0x3e) = 0;
*(short *)((int)piVar8 + 0x32) = (short)piVar14[7];
piVar14 = piVar14 + 8;
piVar8 = piVar8 + 0x10;
} while (uVar5 != uVar16);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.