L L4D2node

CVEngineServer::SentenceGroupPick

0x0022c380 · 57 bytes · __cdecl

_ZN14CVEngineServer17SentenceGroupPickEiPci

Decompiled

undefined (3 params)

/* CVEngineServer::SentenceGroupPick(int, char*, int) */

void CVEngineServer::SentenceGroupPick(int param_1,char *param_2,int param_3)

{
  if (param_3 == 0) {
    Sys_Error("SentenceGroupPick with NULL name\n");
  }
  VOX_GroupPick();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)