L L4D2node

CModelLoader::FindModel

0x0019e220 · 361 bytes · __thiscall

_ZN12CModelLoader9FindModelEPKc

Decompiled

undefined (2 params)

/* CModelLoader::FindModel(char const*) */

undefined4 * __thiscall CModelLoader::FindModel(CModelLoader *this,char *param_1)

{
  char cVar1;
  ushort uVar2;
  undefined4 uVar3;
  CMapReslistGenerator *this_00;
  long lVar4;
  int iVar5;
  undefined4 *puVar6;
  byte bVar7;
  undefined4 *local_30;
  undefined4 local_24;
  undefined4 *local_20;
  
  bVar7 = 0;
  if ((param_1 == (char *)0x0) || (cVar1 = *param_1, cVar1 == '\0')) {
    Sys_Error("CModelLoader::FindModel: NULL name");
    cVar1 = *param_1;
  }
  if (cVar1 == '*') {
    lVar4 = strtol(param_1 + 1,(char **)0x0,10);
    if (*(int *)(this + 100) == 0) {
      Sys_Error("bad inline model number %i, worldmodel not yet setup",lVar4);
    }
    if (((lVar4 < 1) || (*(int *)(this + 100) == 0)) || (*(int *)(this + 0x68) <= lVar4)) {
      Sys_Error("bad inline model number %i",lVar4);
    }
    return (undefined4 *)(lVar4 * 0x14c + *(int *)(this + 0x50));
  }
  uVar3 = (**(code **)(*g_pFileSystem + 0x94))(g_pFileSystem,param_1);
  local_24 = uVar3;
  uVar2 = CUtlRBTree<CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
          ::Find((CUtlRBTree<CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                  *)(this + 4),(Node_t *)&local_24);
  if (uVar2 == 0xffff) {
    local_30 = (undefined4 *)CUtlMemoryPool::Alloc((CUtlMemoryPool *)(this + 0x20));
    puVar6 = local_30;
    for (iVar5 = 0x53; iVar5 != 0; iVar5 = iVar5 + -1) {
      *puVar6 = 0;
      puVar6 = puVar6 + (uint)bVar7 * -2 + 1;
    }
    *local_30 = uVar3;
    V_strncpy((char *)(local_30 + 1),param_1,0x104);
    V_RemoveDotSlashes((char *)(local_30 + 1),'/');
    local_24 = uVar3;
    local_20 = local_30;
    CUtlRBTree<CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
    ::Insert((CUtlRBTree<CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
              *)(this + 4),(Node_t *)&local_24);
  }
  else {
    local_30 = *(undefined4 **)((uint)uVar2 * 0x10 + *(int *)(this + 8) + 0xc);
  }
  this_00 = (CMapReslistGenerator *)MapReslistGenerator();
  CMapReslistGenerator::OnModelPrecached(this_00,param_1);
  return local_30;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)