L L4D2node

CVEngineServer::SentenceIndexFromName

0x0022c420 · 83 bytes · __thiscall

_ZN14CVEngineServer21SentenceIndexFromNameEPKc

Decompiled

undefined (2 params)

/* CVEngineServer::SentenceIndexFromName(char const*) */

undefined4 __thiscall CVEngineServer::SentenceIndexFromName(CVEngineServer *this,char *param_1)

{
  undefined4 local_10 [2];
  
  if (param_1 == (char *)0x0) {
    Sys_Error("SentenceIndexFromName with NULL pSentenceName\n");
  }
  local_10[0] = 0xffffffff;
  VOX_LookupString(param_1,local_10,0,0,0);
  return local_10[0];
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)