CVEngineServer::SentenceIndexFromName
0x0022c420 · 83 bytes · __thiscall
_ZN14CVEngineServer21SentenceIndexFromNameEPKc
Decompiled
undefined (2 params)
/* CVEngineServer::SentenceIndexFromName(char const*) */
undefined4 __thiscall CVEngineServer::SentenceIndexFromName(CVEngineServer *this,char *param_1)
{
undefined4 local_10 [2];
if (param_1 == (char *)0x0) {
Sys_Error("SentenceIndexFromName with NULL pSentenceName\n");
}
local_10[0] = 0xffffffff;
VOX_LookupString(param_1,local_10,0,0,0);
return local_10[0];
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.