L L4D2node

CBasePlayerAnimState::Update

0x004202c0 · 1108 bytes · __thiscall

_ZN20CBasePlayerAnimState6UpdateEff

Decompiled

undefined (3 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBasePlayerAnimState::Update(float, float) */

void __thiscall CBasePlayerAnimState::Update(CBasePlayerAnimState *this,float param_1,float param_2)

{
  char cVar1;
  int iVar2;
  int iVar3;
  int *piVar4;
  longdouble lVar5;
  CBasePlayerAnimState *pCVar6;
  CBaseEntity *pCVar7;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,
               "/data/src/game/server/../../game/shared/base_playeranimstate.cpp",0xfd,
               &Update(float,float)::tm_fmt,"(%s)%s","Unaccounted","CBasePlayerAnimState::Update");
    local_20 = ___atan2f_finite;
  }
  iVar2 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 004204de to 0042052c has its CatchHandler @ 0042074c */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar3 = ThreadGetCurrentId(), iVar2 == iVar3)) {
    if ((char *)*_DAT_0105d15c != "CBasePlayerAnimState::Update") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0af1f,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
                    /* try { // try from 00420378 to 00420452 has its CatchHandler @ 00420761 */
  (**(code **)(*(int *)this + 0x20))(this);
  pCVar6 = this;
  cVar1 = (**(code **)(*(int *)this + 0x24))(this);
  if (cVar1 == '\0') {
                    /* try { // try from 0042058d to 0042058f has its CatchHandler @ 00420761 */
    (**(code **)(*(int *)this + 0xc))(this);
    pCVar6 = this;
  }
  else {
    if (0.0 < *(float *)(this + 0x2c)) {
      pCVar7 = (CBaseEntity *)(this + 0x24);
      pCVar6 = (CBasePlayerAnimState *)pCVar7;
      lVar5 = (longdouble)CountdownTimer::Now();
      if (*(float *)(this + 0x2c) <= (float)lVar5) {
                    /* try { // try from 00420645 to 0042073c has its CatchHandler @ 00420761 */
        pCVar6 = this;
        (**(code **)(*(int *)this + 0x5c))(this);
        if (*(float *)(this + 0x2c) != -1.0) {
          pCVar6 = (CBasePlayerAnimState *)pCVar7;
          (**(code **)(*(int *)(this + 0x24) + 4))(pCVar7,this + 0x2c);
          *(undefined4 *)(this + 0x2c) = 0xbf800000;
        }
        if ((*(int *)(this + 0x38) < 0) || (*(int *)(this + 0x3c) < 0)) {
          pCVar6 = (CBasePlayerAnimState *)pCVar7;
          lVar5 = (longdouble)CountdownTimer::Now();
          if ((float)lVar5 + 1.0 != *(float *)(this + 0x2c)) {
            pCVar6 = (CBasePlayerAnimState *)pCVar7;
            (**(code **)(*(int *)(this + 0x24) + 4))(pCVar7,this + 0x2c);
            *(float *)(this + 0x2c) = (float)lVar5 + 1.0;
          }
          if (*(float *)(this + 0x28) != 1.0) {
            (**(code **)(*(int *)(this + 0x24) + 4))(pCVar7,this + 0x28);
            *(undefined4 *)(this + 0x28) = 0x3f800000;
            pCVar6 = (CBasePlayerAnimState *)pCVar7;
          }
        }
      }
    }
    pCVar7 = *(CBaseEntity **)(this + 0x14);
    piVar4 = *(int **)(pCVar7 + 0x13e0);
    if (piVar4 == (int *)0x0) {
      pCVar6 = (CBasePlayerAnimState *)pCVar7;
      iVar2 = CBaseEntity::GetModel(pCVar7);
      if (iVar2 != 0) {
        pCVar6 = (CBasePlayerAnimState *)pCVar7;
        CBaseAnimating::LockStudioHdr((CBaseAnimating *)pCVar7);
      }
      piVar4 = *(int **)(pCVar7 + 0x13e0);
      if (piVar4 == (int *)0x0) goto LAB_00420590;
    }
    if (*piVar4 != 0) {
      lVar5 = (longdouble)AngleNormalize(param_1);
      *(float *)(this + 0x1c) = (float)lVar5;
      lVar5 = (longdouble)AngleNormalize(param_2);
      *(float *)(this + 0x20) = (float)lVar5;
      (**(code **)(*(int *)this + 0x6c))(this,this + 4);
      (**(code **)(*(int *)this + 0x28))(this,piVar4);
      (**(code **)(*(int *)this + 0x74))(this,piVar4);
      (**(code **)(*(int *)this + 0x78))(this);
      (**(code **)(*(int *)this + 0x70))(this,piVar4);
      (**(code **)(*(int *)this + 0x7c))(this,piVar4);
      ComputePlaybackRate(this);
      if (*(int *)(*(int *)(this + 0x14) + 0x30) == 0) {
        iVar2 = 0;
      }
      else {
        iVar2 = *(int *)(*(int *)(this + 0x14) + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
      }
      if (*(int *)(sv_showanimstate._28_4_ + 0x30) == iVar2) {
        (**(code **)(*(int *)this + 0x48))(this,0x2d);
      }
      iVar2 = _DAT_0105db00;
      if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
         (iVar3 = ThreadGetCurrentId(), iVar2 == iVar3)) {
        cVar1 = CVProfNode::ExitScope();
        if (cVar1 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
      if (local_20 == 0) {
        return;
      }
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
      return;
    }
  }
LAB_00420590:
  iVar2 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar3 = ThreadGetCurrentId(pCVar6), iVar2 == iVar3)) {
    cVar1 = CVProfNode::ExitScope();
    if (cVar1 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_20 == 0) {
    return;
  }
  (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)