CTerrorPlayer::OnHurtBySpit
0x009a5b80 · 322 bytes · __thiscall
_ZN13CTerrorPlayer12OnHurtBySpitEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::OnHurtBySpit() */
void __thiscall CTerrorPlayer::OnHurtBySpit(CTerrorPlayer *this)
{
code *pcVar1;
char cVar2;
int *piVar3;
undefined4 uVar4;
float fVar5;
CAI_Concept local_24 [20];
fVar5 = *(float *)(gpGlobals + 0xc);
if (1.0 < fVar5 - *(float *)(this + 0x2a50)) {
cVar2 = (**(code **)(*(int *)this + 0x778))(this);
if (cVar2 != '\0') {
piVar3 = (int *)(**(code **)(*(int *)this + 0x148))(this);
(**(code **)(*piVar3 + 0x7c))(piVar3);
}
piVar3 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"entered_spit",0,0);
if (piVar3 != (int *)0x0) {
pcVar1 = *(code **)(*piVar3 + 0x30);
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar1)(piVar3,"userid",uVar4);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar3,0);
}
(**(code **)(*(int *)(this + 0x3ab4) + 0xdc))(this + 0x3ab4);
pcVar1 = *(code **)(*(int *)this + 0x7b4);
CAI_Concept::CAI_Concept(local_24,"GooedBySpitter");
(*pcVar1)(this,local_24,1,0,0,0,0);
fVar5 = *(float *)(gpGlobals + 0xc);
}
*(float *)(this + 0x2a50) = fVar5;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.