CBaseCombatCharacter::OnTakeDamage_Alive
0x005f0270 · 479 bytes · __thiscall
_ZN20CBaseCombatCharacter18OnTakeDamage_AliveERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* CBaseCombatCharacter::OnTakeDamage_Alive(CTakeDamageInfo const&) */
undefined4 __thiscall
CBaseCombatCharacter::OnTakeDamage_Alive(CBaseCombatCharacter *this,CTakeDamageInfo *param_1)
{
uint uVar1;
float *pfVar2;
float *pfVar3;
undefined *puVar4;
int *piVar5;
int iVar6;
float fVar7;
float fVar8;
float fVar9;
float local_28;
float local_24;
float local_20;
local_28 = vec3_origin;
local_24 = DAT_01053d4c;
local_20 = DAT_01053d50;
uVar1 = *(uint *)(param_1 + 0x30);
if ((((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar4 + 4) != 0)) {
pfVar2 = (float *)(**(code **)(*(int *)this + 0x288))(this);
piVar5 = (int *)0x0;
uVar1 = *(uint *)(param_1 + 0x30);
if (((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
piVar5 = *(int **)(puVar4 + 4);
}
pfVar3 = (float *)(**(code **)(*piVar5 + 0x288))(piVar5);
local_28 = *pfVar3 - *pfVar2;
local_24 = pfVar3[1] - pfVar2[1];
local_20 = pfVar3[2] - pfVar2[2];
VectorNormalize((Vector *)&local_28);
}
g_vecAttackDir = local_28;
DAT_00fe36b8 = local_24;
DAT_00fe36bc = local_20;
if (this[0x105] != (CBaseCombatCharacter)0x1) {
fVar8 = *(float *)(param_1 + 0x3c);
fVar9 = fVar8;
if (ABS(fVar8) < 8388608.0) {
fVar9 = (float)(int)fVar8 - (float)(-(uint)(fVar8 < (float)(int)fVar8) & 0x3f800000);
}
fVar7 = fVar8 - (fVar8 - fVar9);
fVar8 = (fVar8 - fVar9) + *(float *)(this + 0x183c);
if (1.0 <= fVar8) {
fVar7 = fVar7 + 1.0;
fVar8 = fVar8 - 1.0;
}
*(float *)(this + 0x183c) = fVar8;
if (fVar7 <= 0.0) {
return 0;
}
iVar6 = *(int *)(this + 0x100) - (int)fVar7;
if (*(int *)(this + 0x100) != iVar6) {
(**(code **)(*(int *)this + 0x214))(this,this + 0x100);
*(int *)(this + 0x100) = iVar6;
}
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.