Tank::OnTakeDamage_Alive
0x00ae08a0 · 592 bytes · __thiscall
_ZN4Tank18OnTakeDamage_AliveERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* Tank::OnTakeDamage_Alive(CTakeDamageInfo const&) */
undefined4 __thiscall Tank::OnTakeDamage_Alive(Tank *this,CTakeDamageInfo *param_1)
{
uint uVar1;
CBaseEntity *this_00;
CBaseEdict *this_01;
char cVar2;
undefined4 uVar3;
int iVar4;
undefined4 uVar5;
undefined *puVar6;
int iVar7;
longdouble lVar8;
int local_20 [4];
iVar4 = *(int *)(this + 0x100);
if ((((byte)param_1[0x48] & 8) != 0) &&
((*(float *)(this + 0x42f8) <= 0.0 ||
(lVar8 = (longdouble)IntervalTimer::Now(), 1.0 < (float)lVar8 - *(float *)(this + 0x42f8)))))
{
(**(code **)(*(int *)(this + 0x4028) + 0x40))(this + 0x4028);
lVar8 = (longdouble)IntervalTimer::Now();
if ((float)lVar8 != *(float *)(this + 0x42f8)) {
(**(code **)(*(int *)(this + 0x42f4) + 4))(this + 0x42f4,this + 0x42f8);
*(float *)(this + 0x42f8) = (float)lVar8;
}
}
(**(code **)(*(int *)(this + 0x4028) + 0x44))(this + 0x4028,param_1);
uVar3 = CTerrorPlayer::OnTakeDamage_Alive((CTerrorPlayer *)this,param_1);
iVar7 = *(int *)(this + 0x100);
uVar1 = *(uint *)(param_1 + 0x34);
if (uVar1 == 0xffffffff) {
return uVar3;
}
puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10;
if (puVar6 == (undefined *)0xfffffffc) {
return uVar3;
}
if (*(uint *)(puVar6 + 8) != uVar1 >> 0xc) {
return uVar3;
}
this_00 = *(CBaseEntity **)(puVar6 + 4);
if (this_00 == (CBaseEntity *)0x0) {
return uVar3;
}
cVar2 = (**(code **)(*(int *)this_00 + 0x16c))(this_00);
if (cVar2 == '\0') {
return uVar3;
}
cVar2 = (**(code **)(*(int *)this + 0x7e8))(this);
if (cVar2 == '\0') {
if (this_00 == (CBaseEntity *)this) {
uVar5 = *(undefined4 *)(this + 0x30);
}
else {
iVar4 = (iVar4 - iVar7) + *(int *)(this_00 + 0x3958);
if (*(int *)(this_00 + 0x3958) == iVar4) goto LAB_00ae09f9;
if (this_00[0x6c] == (CBaseEntity)0x0) {
this_01 = *(CBaseEdict **)(this_00 + 0x30);
uVar5 = 0;
if (this_01 != (CBaseEdict *)0x0) {
*(uint *)this_01 = *(uint *)this_01 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(this_01);
*(undefined2 *)(iVar7 + 2) = 0;
uVar5 = *(undefined4 *)(this_00 + 0x30);
}
}
else {
this_00[0x70] = (CBaseEntity)((byte)this_00[0x70] | 1);
uVar5 = *(undefined4 *)(this_00 + 0x30);
}
*(int *)(this_00 + 0x3958) = iVar4;
}
}
else {
LAB_00ae09f9:
uVar5 = *(undefined4 *)(this_00 + 0x30);
}
iVar4 = (**(code **)(*engine + 0x40))(engine,uVar5);
if (0 < *(int *)(this + 0x4330)) {
if (iVar4 == **(int **)(this + 0x4324)) goto LAB_00ae0a6e;
iVar7 = 0;
do {
iVar7 = iVar7 + 1;
if (iVar7 == *(int *)(this + 0x4330)) goto LAB_00ae0a38;
} while (iVar4 != (*(int **)(this + 0x4324))[iVar7]);
if (-1 < iVar7) goto LAB_00ae0a6e;
}
LAB_00ae0a38:
local_20[0] = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this_00 + 0x30));
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(this + 0x4324),*(int *)(this + 0x4330),local_20
);
LAB_00ae0a6e:
iVar4 = CBaseEntity::GetTeamNumber(this_00);
cVar2 = IsASurvivorTeam(iVar4);
if (cVar2 == '\0') {
return uVar3;
}
*(uint *)(this + 0x4338) = *(uint *)(this + 0x4338) | *(uint *)(param_1 + 0x48);
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.