L L4D2node

CTerrorPlayer::TakeOverBot

0x009ca840 · 1487 bytes · __thiscall

_ZN13CTerrorPlayer11TakeOverBotEb

Decompiled

undefined (2 params)

/* CTerrorPlayer::TakeOverBot(bool) */

undefined4 __thiscall CTerrorPlayer::TakeOverBot(CTerrorPlayer *this,bool param_1)

{
  float fVar1;
  float fVar2;
  code *pcVar3;
  undefined4 uVar4;
  undefined4 uVar5;
  undefined4 uVar6;
  int *piVar7;
  int iVar8;
  SurvivorBot *local_254;
  BossZombiePlayerBot *local_250;
  CTerrorPlayer *local_24c;
  ZombieReplacement local_248 [60];
  undefined4 local_20c;
  undefined4 local_208;
  undefined4 local_204;
  undefined4 local_200;
  undefined4 local_1fc;
  undefined4 local_1e8;
  undefined4 local_1e4;
  undefined4 local_1e0;
  undefined4 local_1dc;
  undefined4 local_1d8;
  undefined4 local_150;
  undefined4 local_14c;
  undefined4 local_148;
  undefined4 local_144;
  undefined4 local_140;
  undefined **local_10c;
  undefined4 local_108;
  undefined4 local_b8;
  undefined **local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined **local_84;
  undefined4 local_80;
  undefined **local_6c;
  undefined4 local_68;
  undefined **local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined **local_50;
  undefined4 local_4c;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  local_254 = (SurvivorBot *)0x0;
  local_250 = (BossZombiePlayerBot *)0x0;
  local_24c = this;
  ForEachTerrorPlayer<FindBotSpectator>((FindBotSpectator *)&local_254);
  if ((param_1) || (iVar8 = CBaseEntity::GetTeamNumber((CBaseEntity *)this), iVar8 == 1)) {
    if (local_254 != (SurvivorBot *)0x0) {
      uVar4 = SurvivorCharacterName(*(undefined4 *)(local_254 + 0x2ba0));
      uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
      uVar6 = (**(code **)(*(int *)this + 0xb8))(this);
      DevMsg(1,"[TAKEOVER]: %s (%d) is trying to take over %s\n",uVar6,uVar5,uVar4);
      if ((local_254 != (SurvivorBot *)0x0) &&
         ((*(char *)(*(int *)(TheDirector + 0x634) + 0x34) != '\0' ||
          (this[0x3f5c] != (CTerrorPlayer)0x0)))) {
        fVar1 = *(float *)(this + 0x2400);
        fVar2 = *(float *)(gpGlobals + 0xc);
        uVar4 = SurvivorCharacterName(*(undefined4 *)(local_254 + 0x2ba0));
        uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
        uVar6 = (**(code **)(*(int *)this + 0xb8))(this);
        DevMsg(1,"[TAKEOVER]: %s (%d) possessed %s\n",uVar6,uVar5,uVar4);
        SurvivorBot::SetHumanSpectator(local_254,(CTerrorPlayer *)0x0);
        local_1e8 = 0;
        local_1e4 = 0;
        local_1e0 = 0;
        local_1dc = 0;
        local_1d8 = 0;
        local_144 = 0xffffffff;
        local_10c = &PTR_NetworkStateChanged_00c23e10;
        local_108 = 0xbf800000;
        local_b8 = 0xffffffff;
        local_9c = &PTR_NetworkStateChanged_00c0b6e0;
        local_98 = 0;
        local_94 = 0xbf800000;
        local_84 = &PTR_NetworkStateChanged_00c23e10;
        local_80 = 0xbf800000;
        local_6c = &PTR_NetworkStateChanged_00c23e10;
        local_68 = 0xbf800000;
        local_5c = &PTR_NetworkStateChanged_00c0b6e0;
        local_58 = 0;
        local_54 = 0xbf800000;
        local_50 = &PTR_NetworkStateChanged_00c23e10;
        local_4c = 0xbf800000;
        local_3c = 0xffffffff;
        local_38 = 0xffffffff;
        local_34 = 0;
        local_30 = 0;
        local_2c = 0;
        local_28 = 0;
        local_24 = 0;
        local_20 = 0xffffffff;
                    /* try { // try from 009cac85 to 009cad76 has its CatchHandler @ 009cae18 */
        SurvivorReplacement::Save((SurvivorReplacement *)local_248,(CTerrorPlayer *)local_254);
        (**(code **)(*(int *)local_254 + 0x194))(local_254,1);
        SurvivorReplacement::Restore
                  ((SurvivorReplacement *)local_248,(CTerrorPlayer *)local_254,this);
        piVar7 = gameeventmanager;
        this[0x3fcd] = (CTerrorPlayer)
                       (*(float *)(DirectorAFKTimeout._28_4_ + 0x2c) <= fVar2 - fVar1);
        piVar7 = (int *)(**(code **)(*piVar7 + 0x1c))(piVar7,"bot_player_replace",0,0);
        if (piVar7 != (int *)0x0) {
          pcVar3 = *(code **)(*piVar7 + 0x30);
          uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
          (*pcVar3)(piVar7,"player",uVar4);
          pcVar3 = *(code **)(*piVar7 + 0x30);
          uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(local_254 + 0x30));
          (*pcVar3)(piVar7,"bot",uVar4);
          (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar7,0);
        }
        local_28 = 0;
        CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_34);
        local_24 = local_34;
        CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_34);
        local_1dc = 0;
        CUtlMemory<CTerrorWeapon*,int>::Purge((CUtlMemory<CTerrorWeapon*,int> *)&local_1e8);
        local_1d8 = local_1e8;
        CUtlMemory<CTerrorWeapon*,int>::Purge((CUtlMemory<CTerrorWeapon*,int> *)&local_1e8);
        return 1;
      }
    }
    if (param_1) goto LAB_009ca925;
  }
  iVar8 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
  if ((iVar8 != 1) && (iVar8 = CBaseEntity::GetTeamNumber((CBaseEntity *)this), iVar8 != 3)) {
    return 0;
  }
LAB_009ca925:
  if (local_250 == (BossZombiePlayerBot *)0x0) {
    return 0;
  }
  BossZombiePlayerBot::SetHumanSpectator(local_250,(CTerrorPlayer *)0x0);
  local_20c = 0;
  local_208 = 0;
  local_204 = 0;
  local_200 = 0;
  local_1fc = 0;
  local_150 = 0;
  local_14c = 0;
  local_148 = 0;
  local_144 = 0;
  local_140 = 0;
                    /* try { // try from 009ca9ba to 009caa8b has its CatchHandler @ 009cae3b */
  ZombieReplacement::Save(local_248,(CTerrorPlayer *)local_250);
  (**(code **)(*(int *)local_250 + 0x194))(local_250,1);
  ZombieReplacement::Restore(local_248,(CTerrorPlayer *)local_250,this);
  piVar7 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"bot_player_replace",0,0)
  ;
  if (piVar7 != (int *)0x0) {
    pcVar3 = *(code **)(*piVar7 + 0x30);
    uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
    (*pcVar3)(piVar7,"player",uVar4);
    pcVar3 = *(code **)(*piVar7 + 0x30);
    uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(local_250 + 0x30));
    (*pcVar3)(piVar7,"bot",uVar4);
    (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar7,0);
  }
  local_144 = 0;
  CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_150);
  local_140 = local_150;
  CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_150);
  local_200 = 0;
  CUtlMemory<CTerrorWeapon*,int>::Purge((CUtlMemory<CTerrorWeapon*,int> *)&local_20c);
  local_1fc = local_20c;
  CUtlMemory<CTerrorWeapon*,int>::Purge((CUtlMemory<CTerrorWeapon*,int> *)&local_20c);
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)