CTerrorPlayer::TakeOverBot
0x009ca840 · 1487 bytes · __thiscall
_ZN13CTerrorPlayer11TakeOverBotEb
Decompiled
undefined (2 params)
/* CTerrorPlayer::TakeOverBot(bool) */
undefined4 __thiscall CTerrorPlayer::TakeOverBot(CTerrorPlayer *this,bool param_1)
{
float fVar1;
float fVar2;
code *pcVar3;
undefined4 uVar4;
undefined4 uVar5;
undefined4 uVar6;
int *piVar7;
int iVar8;
SurvivorBot *local_254;
BossZombiePlayerBot *local_250;
CTerrorPlayer *local_24c;
ZombieReplacement local_248 [60];
undefined4 local_20c;
undefined4 local_208;
undefined4 local_204;
undefined4 local_200;
undefined4 local_1fc;
undefined4 local_1e8;
undefined4 local_1e4;
undefined4 local_1e0;
undefined4 local_1dc;
undefined4 local_1d8;
undefined4 local_150;
undefined4 local_14c;
undefined4 local_148;
undefined4 local_144;
undefined4 local_140;
undefined **local_10c;
undefined4 local_108;
undefined4 local_b8;
undefined **local_9c;
undefined4 local_98;
undefined4 local_94;
undefined **local_84;
undefined4 local_80;
undefined **local_6c;
undefined4 local_68;
undefined **local_5c;
undefined4 local_58;
undefined4 local_54;
undefined **local_50;
undefined4 local_4c;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
local_254 = (SurvivorBot *)0x0;
local_250 = (BossZombiePlayerBot *)0x0;
local_24c = this;
ForEachTerrorPlayer<FindBotSpectator>((FindBotSpectator *)&local_254);
if ((param_1) || (iVar8 = CBaseEntity::GetTeamNumber((CBaseEntity *)this), iVar8 == 1)) {
if (local_254 != (SurvivorBot *)0x0) {
uVar4 = SurvivorCharacterName(*(undefined4 *)(local_254 + 0x2ba0));
uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
uVar6 = (**(code **)(*(int *)this + 0xb8))(this);
DevMsg(1,"[TAKEOVER]: %s (%d) is trying to take over %s\n",uVar6,uVar5,uVar4);
if ((local_254 != (SurvivorBot *)0x0) &&
((*(char *)(*(int *)(TheDirector + 0x634) + 0x34) != '\0' ||
(this[0x3f5c] != (CTerrorPlayer)0x0)))) {
fVar1 = *(float *)(this + 0x2400);
fVar2 = *(float *)(gpGlobals + 0xc);
uVar4 = SurvivorCharacterName(*(undefined4 *)(local_254 + 0x2ba0));
uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
uVar6 = (**(code **)(*(int *)this + 0xb8))(this);
DevMsg(1,"[TAKEOVER]: %s (%d) possessed %s\n",uVar6,uVar5,uVar4);
SurvivorBot::SetHumanSpectator(local_254,(CTerrorPlayer *)0x0);
local_1e8 = 0;
local_1e4 = 0;
local_1e0 = 0;
local_1dc = 0;
local_1d8 = 0;
local_144 = 0xffffffff;
local_10c = &PTR_NetworkStateChanged_00c23e10;
local_108 = 0xbf800000;
local_b8 = 0xffffffff;
local_9c = &PTR_NetworkStateChanged_00c0b6e0;
local_98 = 0;
local_94 = 0xbf800000;
local_84 = &PTR_NetworkStateChanged_00c23e10;
local_80 = 0xbf800000;
local_6c = &PTR_NetworkStateChanged_00c23e10;
local_68 = 0xbf800000;
local_5c = &PTR_NetworkStateChanged_00c0b6e0;
local_58 = 0;
local_54 = 0xbf800000;
local_50 = &PTR_NetworkStateChanged_00c23e10;
local_4c = 0xbf800000;
local_3c = 0xffffffff;
local_38 = 0xffffffff;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = 0xffffffff;
/* try { // try from 009cac85 to 009cad76 has its CatchHandler @ 009cae18 */
SurvivorReplacement::Save((SurvivorReplacement *)local_248,(CTerrorPlayer *)local_254);
(**(code **)(*(int *)local_254 + 0x194))(local_254,1);
SurvivorReplacement::Restore
((SurvivorReplacement *)local_248,(CTerrorPlayer *)local_254,this);
piVar7 = gameeventmanager;
this[0x3fcd] = (CTerrorPlayer)
(*(float *)(DirectorAFKTimeout._28_4_ + 0x2c) <= fVar2 - fVar1);
piVar7 = (int *)(**(code **)(*piVar7 + 0x1c))(piVar7,"bot_player_replace",0,0);
if (piVar7 != (int *)0x0) {
pcVar3 = *(code **)(*piVar7 + 0x30);
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar3)(piVar7,"player",uVar4);
pcVar3 = *(code **)(*piVar7 + 0x30);
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(local_254 + 0x30));
(*pcVar3)(piVar7,"bot",uVar4);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar7,0);
}
local_28 = 0;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_34);
local_24 = local_34;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_34);
local_1dc = 0;
CUtlMemory<CTerrorWeapon*,int>::Purge((CUtlMemory<CTerrorWeapon*,int> *)&local_1e8);
local_1d8 = local_1e8;
CUtlMemory<CTerrorWeapon*,int>::Purge((CUtlMemory<CTerrorWeapon*,int> *)&local_1e8);
return 1;
}
}
if (param_1) goto LAB_009ca925;
}
iVar8 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if ((iVar8 != 1) && (iVar8 = CBaseEntity::GetTeamNumber((CBaseEntity *)this), iVar8 != 3)) {
return 0;
}
LAB_009ca925:
if (local_250 == (BossZombiePlayerBot *)0x0) {
return 0;
}
BossZombiePlayerBot::SetHumanSpectator(local_250,(CTerrorPlayer *)0x0);
local_20c = 0;
local_208 = 0;
local_204 = 0;
local_200 = 0;
local_1fc = 0;
local_150 = 0;
local_14c = 0;
local_148 = 0;
local_144 = 0;
local_140 = 0;
/* try { // try from 009ca9ba to 009caa8b has its CatchHandler @ 009cae3b */
ZombieReplacement::Save(local_248,(CTerrorPlayer *)local_250);
(**(code **)(*(int *)local_250 + 0x194))(local_250,1);
ZombieReplacement::Restore(local_248,(CTerrorPlayer *)local_250,this);
piVar7 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"bot_player_replace",0,0)
;
if (piVar7 != (int *)0x0) {
pcVar3 = *(code **)(*piVar7 + 0x30);
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar3)(piVar7,"player",uVar4);
pcVar3 = *(code **)(*piVar7 + 0x30);
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(local_250 + 0x30));
(*pcVar3)(piVar7,"bot",uVar4);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar7,0);
}
local_144 = 0;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_150);
local_140 = local_150;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_150);
local_200 = 0;
CUtlMemory<CTerrorWeapon*,int>::Purge((CUtlMemory<CTerrorWeapon*,int> *)&local_20c);
local_1fc = local_20c;
CUtlMemory<CTerrorWeapon*,int>::Purge((CUtlMemory<CTerrorWeapon*,int> *)&local_20c);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.