CEntityListSystem::FrameUpdatePostEntityThink
0x0067ea10 · 532 bytes · __thiscall
_ZN17CEntityListSystem26FrameUpdatePostEntityThinkEv
Decompiled
undefined (1 param)
/* CEntityListSystem::FrameUpdatePostEntityThink() */
void __thiscall CEntityListSystem::FrameUpdatePostEntityThink(CEntityListSystem *this)
{
int *piVar1;
char cVar2;
CBaseEntity *pCVar3;
char *pcVar4;
CBasePlayer *pCVar5;
CBaseEntity *pCVar6;
uint uVar7;
edict_t *peVar8;
undefined **local_20 [4];
CEntityTouchManager::FrameUpdatePostEntityThink((CEntityTouchManager *)g_TouchManager);
if (this[0xc] == (CEntityListSystem)0x0) {
return;
}
this[0xc] = (CEntityListSystem)0x0;
GlobalEntity_EnableStateUpdates(false);
if ((gEntList._65540_4_ == 0) || (*(CBaseEntity **)gEntList._65540_4_ == (CBaseEntity *)0x0)) {
CGlobalEntityList::CleanupDeleteList();
GlobalEntity_EnableStateUpdates(true);
(**(code **)(*engine + 0x17c))(engine);
local_20[0] = &PTR_ShouldCreateEntity_00c78618;
CNodeEnt::m_nNodeCount = 0;
pcVar4 = (char *)(**(code **)(*engine + 0x11c))(engine);
MapEntity_ParseAllEntities(pcVar4,(IMapEntityFilter *)local_20,true);
return;
}
uVar7 = 0xffffffff;
pCVar6 = *(CBaseEntity **)gEntList._65540_4_;
do {
pCVar3 = (CBaseEntity *)CGlobalEntityList::NextEnt((CGlobalEntityList *)gEntList,pCVar6);
cVar2 = (**(code **)(*(int *)pCVar6 + 0x16c))(pCVar6);
if (cVar2 != '\0') {
if (*(int *)(pCVar6 + 0x30) == 0) {
uVar7 = 0;
}
else {
uVar7 = *(int *)(pCVar6 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
}
if (((byte)pCVar6[0x14c] & 0x10) == 0) {
UTIL_Remove(pCVar6);
}
pCVar6 = pCVar3;
} while (pCVar3 != (CBaseEntity *)0x0);
CGlobalEntityList::CleanupDeleteList();
GlobalEntity_EnableStateUpdates(true);
(**(code **)(*engine + 0x17c))(engine);
CNodeEnt::m_nNodeCount = 0;
local_20[0] = &PTR_ShouldCreateEntity_00c78618;
pcVar4 = (char *)(**(code **)(*engine + 0x11c))(engine);
MapEntity_ParseAllEntities(pcVar4,(IMapEntityFilter *)local_20,true);
if ((int)uVar7 < 0) {
return;
}
if (((uVar7 < 0x800) && (*(int *)(gpGlobals + 0x58) != 0)) &&
(peVar8 = (edict_t *)(uVar7 * 0x10 + *(int *)(gpGlobals + 0x58)), ((byte)*peVar8 & 2) == 0)) {
ClientPutInServer(peVar8,"unnamed");
ClientActive(peVar8,false);
LAB_0067eb68:
piVar1 = *(int **)(peVar8 + 0xc);
if (piVar1 != (int *)0x0) {
pCVar5 = (CBasePlayer *)(**(code **)(*piVar1 + 0x18))(piVar1);
goto LAB_0067eb77;
}
}
else {
ClientPutInServer((edict_t *)0x0,"unnamed");
ClientActive((edict_t *)0x0,false);
peVar8 = *(edict_t **)(gpGlobals + 0x58);
if ((peVar8 != (edict_t *)0x0) && (((byte)*peVar8 & 2) == 0)) goto LAB_0067eb68;
}
pCVar5 = (CBasePlayer *)0x0;
LAB_0067eb77:
SceneManager_ClientActive(pCVar5);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.