L L4D2node

UTIL_ClientPrintAll

0x00b2c010 · 121 bytes · __cdecl

_Z19UTIL_ClientPrintAlliPKcS0_S0_S0_S0_

Decompiled

undefined (6 params)

/* UTIL_ClientPrintAll(int, char const*, char const*, char const*, char const*, char const*) */

void UTIL_ClientPrintAll(int param_1,char *param_2,char *param_3,char *param_4,char *param_5,
                        char *param_6)

{
  undefined **local_2c [8];
  
  CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
  local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
                    /* try { // try from 00b2c02d to 00b2c031 has its CatchHandler @ 00b2c089 */
  CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
  local_2c[0] = &PTR__CReliableBroadcastRecipientFilter_00c157a8;
                    /* try { // try from 00b2c03c to 00b2c040 has its CatchHandler @ 00b2c0b4 */
  CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
                    /* try { // try from 00b2c06e to 00b2c072 has its CatchHandler @ 00b2c09b */
  UTIL_ClientPrintFilter
            ((IRecipientFilter *)local_2c,param_1,param_2,param_3,param_4,param_5,param_6);
  local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
  CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)