L L4D2node

CServerGameClients::ClientActive

0x006cb440 · 196 bytes · __thiscall

_ZN18CServerGameClients12ClientActiveEP7edict_tb

Decompiled

undefined (3 params)

/* CServerGameClients::ClientActive(edict_t*, bool) */

void __thiscall
CServerGameClients::ClientActive(CServerGameClients *this,edict_t *param_1,bool param_2)

{
  int *piVar1;
  CBaseEntity *pCVar2;
  CBasePlayer *pCVar3;
  int *piVar4;
  
  piVar1 = mdlcache;
  (**(code **)(*mdlcache + 0x68))(mdlcache);
                    /* try { // try from 006cb467 to 006cb4e3 has its CatchHandler @ 006cb50a */
  ::ClientActive(param_1,param_2);
  EndRestoreEntities();
  if (*(int *)(gpGlobals + 0x48) != 1) {
    for (pCVar2 = (CBaseEntity *)
                  CGlobalEntityList::NextEnt((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0);
        pCVar2 != (CBaseEntity *)0x0;
        pCVar2 = (CBaseEntity *)CGlobalEntityList::NextEnt((CGlobalEntityList *)gEntList,pCVar2)) {
      (**(code **)(*(int *)pCVar2 + 0x7c))(pCVar2);
    }
  }
  if (((param_1 == (edict_t *)0x0) &&
      ((param_1 = *(edict_t **)(gpGlobals + 0x58), param_1 == (edict_t *)0x0 ||
       (((byte)*param_1 & 2) != 0)))) || (piVar4 = *(int **)(param_1 + 0xc), piVar4 == (int *)0x0))
  {
    pCVar3 = (CBasePlayer *)0x0;
  }
  else {
    pCVar3 = (CBasePlayer *)(**(code **)(*piVar4 + 0x18))(piVar4);
  }
  piVar4 = (int *)CSoundEnvelopeController::GetController();
  (**(code **)(*piVar4 + 0x4c))(piVar4,pCVar3);
  SceneManager_ClientActive(pCVar3);
                    /* WARNING: Could not recover jumptable at 0x006cb4f3. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*piVar1 + 0x6c))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)