L L4D2node

CDirectorChallengeMode::HealingGnome

0x0089a510 · 22 bytes · __thiscall

_ZNK22CDirectorChallengeMode12HealingGnomeEv

Decompiled

undefined (1 param)

/* CDirectorChallengeMode::HealingGnome() const */

undefined4 __thiscall CDirectorChallengeMode::HealingGnome(CDirectorChallengeMode *this)

{
  undefined4 uVar1;
  
  if (this[1] == (CDirectorChallengeMode)0x0) {
    return 0;
  }
  uVar1 = HealingGnome();
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)