CTerrorPlayer::AddHealthBuffer
0x009a7360 · 267 bytes · __thiscall
_ZN13CTerrorPlayer15AddHealthBufferEff
Decompiled
undefined (3 params)
/* CTerrorPlayer::AddHealthBuffer(float, float) */
void __thiscall CTerrorPlayer::AddHealthBuffer(CTerrorPlayer *this,float param_1,float param_2)
{
CBaseEdict *pCVar1;
int iVar2;
longdouble lVar3;
float fVar4;
lVar3 = (longdouble)(**(code **)(*(int *)this + 0x7e4))(this);
fVar4 = (float)lVar3 + param_1;
if (param_2 < fVar4 + (float)*(int *)(this + 0x100)) {
fVar4 = param_2 - (float)*(int *)(this + 0x100);
}
if (fVar4 != *(float *)(this + 0x32f0)) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(float *)(this + 0x32f0) = fVar4;
}
fVar4 = *(float *)(gpGlobals + 0xc);
if (fVar4 != *(float *)(this + 0x32f4)) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(float *)(this + 0x32f4) = fVar4;
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
*(float *)(this + 0x32f4) = fVar4;
}
}
*(int *)(this + 0x32f8) = ((int)*(float *)(this + 0x32f0) / 5) * 5;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.