CTerrorPlayer::StopTrackedSound
0x009ac130 · 225 bytes · __thiscall
_ZN13CTerrorPlayer16StopTrackedSoundEPKc
Decompiled
undefined (2 params)
/* CTerrorPlayer::StopTrackedSound(char const*) */
void __thiscall CTerrorPlayer::StopTrackedSound(CTerrorPlayer *this,char *param_1)
{
undefined4 *puVar1;
int iVar2;
int iVar3;
char *pcVar4;
int *piVar5;
undefined4 *puVar6;
int iVar7;
pcVar4 = (char *)0x0;
if ((param_1 != (char *)0x0) && (*param_1 != '\0')) {
pcVar4 = param_1;
}
iVar3 = *(int *)(this + 0x2b54);
if (iVar3 < 1) {
return;
}
piVar5 = *(int **)(this + 0x2b48);
if (pcVar4 == (char *)*piVar5) {
iVar7 = 0;
iVar2 = 0;
}
else {
iVar2 = 0;
do {
piVar5 = piVar5 + 2;
iVar2 = iVar2 + 1;
if (iVar2 == iVar3) {
return;
}
iVar7 = iVar2 * 8;
} while (pcVar4 != (char *)*piVar5);
if (iVar2 == -1) {
return;
}
}
if (((float)piVar5[1] == 0.0) || (*(float *)(gpGlobals + 0xc) <= (float)piVar5[1])) {
CBaseEntity::StopSound((CBaseEntity *)this,param_1);
iVar3 = *(int *)(this + 0x2b54);
if (iVar3 < 1) {
return;
}
}
iVar3 = iVar3 + -1;
if (iVar2 != iVar3) {
puVar6 = (undefined4 *)(iVar7 + *(int *)(this + 0x2b48));
puVar1 = (undefined4 *)(*(int *)(this + 0x2b48) + iVar3 * 8);
*puVar6 = *puVar1;
puVar6[1] = puVar1[1];
iVar3 = *(int *)(this + 0x2b54) + -1;
}
*(int *)(this + 0x2b54) = iVar3;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.