L L4D2node

CGlobalEntityList::CleanupDeleteList

0x0067bba0 · 501 bytes · __cdecl

_ZN17CGlobalEntityList17CleanupDeleteListEv

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CGlobalEntityList::CleanupDeleteList() */

void CGlobalEntityList::CleanupDeleteList(void)

{
  int *piVar1;
  char cVar2;
  int iVar3;
  int iVar4;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_18;
  undefined4 local_14;
  int local_10;
  
  local_24 = 0;
  local_20 = 0;
  if (___atan2f_finite == 0) {
    local_10 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/entitylist.cpp",0x197,
               &CleanupDeleteList()::tm_fmt,"(%s)%s","Unaccounted",
               "CGlobalEntityList::CleanupDeleteList");
    local_10 = ___atan2f_finite;
  }
  iVar4 = _DAT_0105db00;
  local_18 = local_24;
  local_14 = local_20;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 0067bd36 to 0067bd84 has its CatchHandler @ 0067bdc4 */
    iVar3 = ThreadGetCurrentId();
    if (iVar4 == iVar3) {
      if ((char *)*_DAT_0105d15c != "CGlobalEntityList::CleanupDeleteList") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc782e0,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
  g_fInCleanupDelete = 1;
                    /* try { // try from 0067bc56 to 0067bc7f has its CatchHandler @ 0067bda3 */
  PhysOnCleanupDeleteList();
  iVar4 = 0;
  g_bDisableEhandleAccess = 1;
  if (0 < DAT_00fdb2e8) {
    do {
      piVar1 = *(int **)(g_DeleteList + iVar4 * 4);
      (**(code **)(*piVar1 + 0x10))(piVar1);
      iVar4 = iVar4 + 1;
    } while (iVar4 < DAT_00fdb2e8);
  }
  iVar4 = _DAT_0105db00;
  g_bDisableEhandleAccess = 0;
  DAT_00fdb2e8 = 0;
  g_fInCleanupDelete = 0;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar3 = ThreadGetCurrentId();
    if (iVar4 == iVar3) {
      cVar2 = CVProfNode::ExitScope();
      if (cVar2 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_10 != 0) {
    (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)