BeginRestoreEntities
0x006cb520 · 92 bytes · unknown
_Z20BeginRestoreEntitiesv
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* BeginRestoreEntities() */
void BeginRestoreEntities(void)
{
if (g_InRestore != '\0') {
DevMsg("BeginRestoreEntities without previous EndRestoreEntities.\n");
CGlobalEntityList::CleanupDeleteList();
}
DAT_00fe32c0 = 0;
CUtlMemory<CHandle<CBaseEntity>,int>::Purge
((CUtlMemory<CHandle<CBaseEntity>,int> *)&g_RestoredEntities);
g_InRestore = 1;
_DAT_00fe32c4 = g_RestoredEntities;
CBaseEntity::SetAllowPrecache(true);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.