CDirectorChallengeMode::InitScriptsNonVirtual
0x0089ff60 · 617 bytes · __thiscall
_ZN22CDirectorChallengeMode21InitScriptsNonVirtualEv
Decompiled
undefined (1 param)
/* CDirectorChallengeMode::InitScriptsNonVirtual() */
void __thiscall CDirectorChallengeMode::InitScriptsNonVirtual(CDirectorChallengeMode *this)
{
undefined4 *puVar1;
CDirector *pCVar2;
undefined4 uVar3;
int iVar4;
int iVar5;
undefined1 *puVar6;
void *local_40 [2];
undefined2 local_38;
ushort local_36;
void *local_34;
undefined4 local_30;
undefined2 local_2c;
ushort local_2a;
undefined1 *local_28;
undefined4 local_24;
undefined2 local_20;
ushort local_1e;
CDirector::InitChallengeScope(TheDirector);
AddEnumsToScope();
CScriptHud::SetScriptLevel((CScriptHud *)(this + 0x15c),1);
CScriptJournal::SetScriptLevel((CScriptJournal *)(this + 0x178),3);
pCVar2 = TheDirector;
*(undefined4 *)(this + 0x154) = 0;
CDirector::RunScript(pCVar2,"scriptedmode",1,1);
this[1] = (CDirectorChallengeMode)0x0;
*(undefined4 *)(this + 0x138) = 1;
uVar3 = CDirector::GetScriptScope(TheDirector,1);
*(undefined4 *)(this + 0x140) = uVar3;
iVar4 = CDirector::GetScriptScope(TheDirector,3);
*(int *)(this + 0x144) = iVar4;
if ((*(int *)(this + 0x140) != 0) && (iVar4 != 0)) {
local_38 = 0;
local_36 = 0;
local_40[0] = (void *)0x0;
puVar6 = &DAT_00d539c2;
if (*(undefined1 **)(gpGlobals + 0x3c) != (undefined1 *)0x0) {
puVar6 = *(undefined1 **)(gpGlobals + 0x3c);
}
/* try { // try from 008a0063 to 008a0067 has its CatchHandler @ 008a01da */
local_34 = (void *)CDirector::GetGameMode();
puVar1 = *(undefined4 **)(this + 0x140);
local_2a = 0;
local_1e = 0;
local_30 = 0;
local_2c = 0x1f;
local_24 = 0;
local_20 = 0x1f;
/* try { // try from 008a00cc to 008a0126 has its CatchHandler @ 008a01f5 */
local_28 = puVar6;
iVar4 = (**(code **)(*g_pScriptVM + 0x48))(g_pScriptVM,"ScriptMode_Init",*puVar1,0);
if (iVar4 == 0) {
iVar5 = -1;
}
else {
iVar5 = (**(code **)(*g_pScriptVM + 0x50))(g_pScriptVM,iVar4,&local_34,2,local_40,*puVar1,1);
(**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar4);
}
if ((local_1e & 1) != 0) {
free(local_28);
local_1e = local_1e & 0xfffe;
}
local_28 = (undefined1 *)0x0;
local_24 = 0;
local_20 = 0;
if ((local_2a & 1) != 0) {
free(local_34);
}
if (iVar5 != -1) {
this[1] = local_40[0]._0_1_;
/* try { // try from 008a015a to 008a017b has its CatchHandler @ 008a01da */
CGlobalEntityList::CleanupDeleteList();
(**(code **)(*engine + 0x17c))(engine);
}
CDirector::PostRunScript(TheDirector);
if ((local_36 & 1) != 0) {
free(local_40[0]);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.