CServerGameDLL::LevelInit
0x006cb580 · 1199 bytes · __thiscall
_ZN14CServerGameDLL9LevelInitEPKcS1_S1_S1_bb
Decompiled
undefined (7 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CServerGameDLL::LevelInit(char const*, char const*, char const*, char const*, bool, bool) */
undefined4 __thiscall
CServerGameDLL::LevelInit
(CServerGameDLL *this,char *param_1,char *param_2,char *param_3,char *param_4,bool param_5
,bool param_6)
{
int iVar1;
char cVar2;
undefined4 uVar3;
CBaseEntity *pCVar4;
int iVar5;
bool bVar6;
undefined1 *puVar7;
int *piVar8;
undefined **local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/gameinterface.cpp",0x49d,
&LevelInit(char_const*,char_const*,char_const*,char_const*,bool,bool)::tm_fmt,
"(%s)%s","Unaccounted","CServerGameDLL::LevelInit");
local_20 = ___atan2f_finite;
}
iVar1 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 006cb7d8 to 006cb827 has its CatchHandler @ 006cba4f */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar5 = ThreadGetCurrentId(), iVar1 == iVar5)) {
if ((char *)*_DAT_0105d15c != "CServerGameDLL::LevelInit") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc903f6,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 006cb64b to 006cb7c0 has its CatchHandler @ 006cba64 */
DebugDumpEntity("level_init\t%s",param_1);
ResetWindspeed();
UpdateChapterRestrictions(param_1);
if (param_5) {
if (param_3 == (char *)0x0) {
*(undefined4 *)(gpGlobals + 0x48) = 1;
}
else {
*(undefined4 *)(gpGlobals + 0x48) = 2;
}
BeginRestoreEntities();
puVar7 = (undefined1 *)engine;
uVar3 = (**(code **)(*engine + 0x110))(engine,param_1,1);
if ((char)uVar3 == '\0') {
if (param_3 == (char *)0x0) goto LAB_006cb95c;
MapEntity_ParseAllEntities(param_2,(IMapEntityFilter *)0x0,false);
LAB_006cb6ce:
(**(code **)(*engine + 0x114))(engine,param_3,param_4);
}
else if (param_3 != (char *)0x0) goto LAB_006cb6ce;
if (g_OneWayTransition != '\0') {
/* try { // try from 006cba02 to 006cba07 has its CatchHandler @ 006cba64 */
(**(code **)(*engine + 0x158))(engine);
}
if (((param_3 != (char *)0x0) && (*(int *)(sv_autosave._28_4_ + 0x30) != 0)) &&
((*(int *)(gpGlobals + 0x14) == 1 &&
(pCVar4 = (CBaseEntity *)
CBaseEntity::Create("logic_autosave",(Vector *)&vec3_origin,(QAngle *)&vec3_angle,
(CBaseEntity *)0x0), pCVar4 != (CBaseEntity *)0x0)))) {
CEventQueue::AddEvent
((CEventQueue *)g_EventQueue,pCVar4,"Save",1.0,(CBaseEntity *)0x0,(CBaseEntity *)0x0
,0);
CEventQueue::AddEvent
((CEventQueue *)g_EventQueue,pCVar4,"Kill",1.1,(CBaseEntity *)0x0,(CBaseEntity *)0x0
,0);
}
}
else {
if (param_6) {
*(undefined4 *)(gpGlobals + 0x48) = 3;
}
else {
*(undefined4 *)(gpGlobals + 0x48) = 0;
}
CUtlLinkedList<CMapEntityRef,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CMapEntityRef,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlLinkedList<CMapEntityRef,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CMapEntityRef,unsigned_short>,unsigned_short>>
*)&g_MapEntityRefs);
CUtlMemory<UtlLinkedListElem_t<CMapEntityRef,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlLinkedListElem_t<CMapEntityRef,unsigned_short>,unsigned_short> *)
&g_MapEntityRefs);
DAT_00fe3118 = 0xffff;
_DAT_00fe311c = 0;
_DAT_00fe3120 = g_MapEntityRefs;
DAT_00fe311e = 0xffff;
local_38 = &PTR_ShouldCreateEntity_00c91a30;
/* try { // try from 006cb8a8 to 006cb956 has its CatchHandler @ 006cba64 */
MapEntity_ParseAllEntities(param_2,(IMapEntityFilter *)&local_38,false);
(*(code *)**(undefined4 **)g_pServerBenchmark)(g_pServerBenchmark);
LevelInit_ParseAllEntities((char *)this);
}
CRagdollLowViolenceManager::SetLowViolence
((CRagdollLowViolenceManager *)&g_RagdollLVManager,param_1);
PrecachePointTemplates();
LoadMessageOfTheDay();
puVar7 = gEntList;
CGlobalEntityList::CleanupDeleteList();
piVar8 = g_pGameRules;
_DAT_00fbc734 = 0xffffffff;
DAT_00fbc72c = 0xffffffff;
g_AIFriendliesTalkSemaphore = 0;
g_AIFoesTalkSemaphore = 0;
bVar6 = g_pGameRules != (int *)0x0;
g_OneWayTransition = '\0';
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
if (bVar6) {
(**(code **)(*piVar8 + 0x208))(piVar8);
puVar7 = (undefined1 *)piVar8;
}
if (g_pServerDemoSystem != (int *)0x0) {
puVar7 = (undefined1 *)g_pServerDemoSystem;
(**(code **)(*g_pServerDemoSystem + 0x14))(g_pServerDemoSystem,param_1);
}
uVar3 = 1;
LAB_006cb95c:
iVar1 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar5 = ThreadGetCurrentId(puVar7), iVar1 == iVar5)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.