CGlobalEntityList::Clear
0x0067dc80 · 300 bytes · __thiscall
_ZN17CGlobalEntityList5ClearEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CGlobalEntityList::Clear() */
void __thiscall CGlobalEntityList::Clear(CGlobalEntityList *this)
{
undefined4 *puVar1;
int *piVar2;
uint uVar3;
IServerNetworkable *pIVar4;
undefined4 *puVar5;
int iVar6;
uint uVar7;
this[0x10020] = (CGlobalEntityList)0x1;
if (*(int *)(this + 0x10004) != 0) {
iVar6 = *(int *)(this + 0x10004) - (int)(this + 4);
while( true ) {
uVar7 = iVar6 >> 4;
uVar3 = *(int *)(this + uVar7 * 0x10 + 8) << 0xc | uVar7;
if (uVar3 == 0xffffffff) break;
uVar7 = uVar7 & 0xfff;
if (((*(uint *)(this + uVar7 * 0x10 + 8) == uVar3 >> 0xc) &&
(piVar2 = *(int **)(this + uVar7 * 0x10 + 4), piVar2 != (int *)0x0)) &&
(pIVar4 = (IServerNetworkable *)(**(code **)(*piVar2 + 0x14))(piVar2), piVar2 = mdlcache,
pIVar4 != (IServerNetworkable *)0x0)) {
(**(code **)(*mdlcache + 0x68))(mdlcache);
/* try { // try from 0067dd15 to 0067dd19 has its CatchHandler @ 0067ddb1 */
UTIL_Remove(pIVar4);
(**(code **)(*piVar2 + 0x6c))(piVar2);
iVar6 = *(int *)(this + uVar7 * 0x10 + 0x10);
}
else {
iVar6 = *(int *)(this + uVar7 * 0x10 + 0x10);
}
if (iVar6 == 0) break;
iVar6 = iVar6 - (int)(this + 4);
}
}
CleanupDeleteList();
DAT_00fdb2e8 = 0;
CUtlMemory<IServerNetworkable*,int>::Purge((CUtlMemory<IServerNetworkable*,int> *)&g_DeleteList);
_DAT_00fdb2ec = g_DeleteList;
if (0 < DAT_00fc910c) {
puVar5 = (undefined4 *)(g_EntsByClassname + 0xc);
puVar1 = puVar5 + DAT_00fc910c * 5;
do {
*puVar5 = 0;
puVar5 = puVar5 + 5;
} while (puVar5 != puVar1);
}
*(undefined4 *)(this + 0x10014) = 0;
*(undefined4 *)(this + 0x10018) = 0;
this[0x10020] = (CGlobalEntityList)0x0;
CBaseEntity::m_nDebugPlayer = 0xffffffff;
CBaseEntity::m_bInDebugSelect = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.