L L4D2node

Unserialize

0x00bf19b0 · 581 bytes · __cdecl

_Z11UnserializeR10CUtlBufferR9DmeTime_t

Decompiled

undefined (2 params)

/* Unserialize(CUtlBuffer&, DmeTime_t&) */

bool Unserialize(CUtlBuffer *param_1,DmeTime_t *param_2)

{
  int iVar1;
  char cVar2;
  int iVar3;
  int iVar4;
  uint *puVar5;
  int iVar6;
  uint uVar7;
  int iVar8;
  int local_34;
  int local_30;
  uint local_24;
  undefined4 local_20;
  
  if (((byte)param_1[0x15] & 1) == 0) {
    cVar2 = CUtlBuffer::CheckGet(param_1,4);
    uVar7 = 0;
    if (cVar2 != '\0') {
      if (((byte)param_1[0x34] & 1) == 0) {
        iVar3 = *(int *)(param_1 + 0xc);
        local_24 = *(uint *)(*(int *)param_1 + (iVar3 - *(int *)(param_1 + 0x20)));
      }
      else {
        puVar5 = (uint *)((*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)) + *(int *)param_1);
        if (puVar5 == (uint *)0x0) {
          puVar5 = &local_24;
        }
        local_20 = local_24;
        local_20 = CONCAT31((int3)(local_24 >> 8),*(undefined1 *)((int)puVar5 + 3));
        local_20._2_2_ = (undefined2)(local_24 >> 0x10);
        local_20._0_2_ = CONCAT11(*(undefined1 *)((int)puVar5 + 2),*(undefined1 *)((int)puVar5 + 3))
        ;
        local_20._3_1_ = (undefined1)(local_24 >> 0x18);
        local_20._0_3_ = CONCAT12(*(undefined1 *)((int)puVar5 + 1),(undefined2)local_20);
        local_20 = CONCAT13((char)*puVar5,(undefined3)local_20);
        _V_memcpy(&local_24,&local_20,4);
        iVar3 = *(int *)(param_1 + 0xc);
      }
      *(int *)(param_1 + 0xc) = iVar3 + 4;
      uVar7 = local_24;
    }
    *(uint *)param_2 = uVar7;
    return param_1[0x14] == (CUtlBuffer)0x0;
  }
  local_20 = 0;
  if (*(char *)(*(int *)param_1 + (*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20))) == '.') {
LAB_00bf1bb0:
    local_24 = local_24 & 0xffffff00;
    CUtlBuffer::Scanf(param_1,"%c",&local_24);
    iVar3 = *(int *)(param_1 + 0xc);
  }
  else {
    iVar3 = CUtlBuffer::Scanf(param_1,"%d",&local_20);
    if ((iVar3 != 1) || (0x346dc < (int)local_20)) {
      return false;
    }
    cVar2 = *(char *)(*(int *)param_1 + (*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)));
    if (cVar2 != '.') goto LAB_00bf1a2d;
    if (((byte)param_1[0x15] & 1) != 0) goto LAB_00bf1bb0;
    cVar2 = CUtlBuffer::CheckGet(param_1,1);
    iVar3 = *(int *)(param_1 + 0xc);
    if (cVar2 != '\0') {
      iVar3 = iVar3 + 1;
      *(int *)(param_1 + 0xc) = iVar3;
    }
  }
  cVar2 = *(char *)(*(int *)param_1 + (iVar3 - *(int *)(param_1 + 0x20)));
LAB_00bf1a2d:
  if ((int)cVar2 - 0x30U < 10) {
    iVar3 = 1000;
    local_34 = 0;
    do {
      if (((byte)param_1[0x15] & 1) == 0) {
        cVar2 = CUtlBuffer::CheckGet(param_1,1);
        iVar1 = *(int *)(param_1 + 0xc);
        if (cVar2 == '\0') {
          local_30 = *(int *)(param_1 + 0x20);
          iVar6 = *(int *)param_1;
          iVar4 = -0x30;
          iVar8 = iVar1;
        }
        else {
          local_30 = *(int *)(param_1 + 0x20);
          iVar8 = iVar1 + 1;
          iVar6 = *(int *)param_1;
          cVar2 = *(char *)(iVar6 + (iVar1 - local_30));
          *(int *)(param_1 + 0xc) = iVar8;
          iVar4 = cVar2 + -0x30;
        }
      }
      else {
        local_24 = local_24 & 0xffffff00;
        CUtlBuffer::Scanf(param_1,"%c",&local_24);
        local_30 = *(int *)(param_1 + 0x20);
        iVar8 = *(int *)(param_1 + 0xc);
        iVar6 = *(int *)param_1;
        iVar4 = (char)local_24 + -0x30;
      }
      local_34 = local_34 + iVar4 * iVar3;
      iVar3 = iVar3 / 10;
    } while ((int)*(char *)(iVar6 + (iVar8 - local_30)) - 0x30U < 10);
  }
  else {
    local_34 = 0;
  }
  *(uint *)param_2 = local_20 * 10000 + local_34;
  return param_1[0x14] == (CUtlBuffer)0x0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)