Unserialize
0x00bf19b0 · 581 bytes · __cdecl
_Z11UnserializeR10CUtlBufferR9DmeTime_t
Decompiled
undefined (2 params)
/* Unserialize(CUtlBuffer&, DmeTime_t&) */
bool Unserialize(CUtlBuffer *param_1,DmeTime_t *param_2)
{
int iVar1;
char cVar2;
int iVar3;
int iVar4;
uint *puVar5;
int iVar6;
uint uVar7;
int iVar8;
int local_34;
int local_30;
uint local_24;
undefined4 local_20;
if (((byte)param_1[0x15] & 1) == 0) {
cVar2 = CUtlBuffer::CheckGet(param_1,4);
uVar7 = 0;
if (cVar2 != '\0') {
if (((byte)param_1[0x34] & 1) == 0) {
iVar3 = *(int *)(param_1 + 0xc);
local_24 = *(uint *)(*(int *)param_1 + (iVar3 - *(int *)(param_1 + 0x20)));
}
else {
puVar5 = (uint *)((*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)) + *(int *)param_1);
if (puVar5 == (uint *)0x0) {
puVar5 = &local_24;
}
local_20 = local_24;
local_20 = CONCAT31((int3)(local_24 >> 8),*(undefined1 *)((int)puVar5 + 3));
local_20._2_2_ = (undefined2)(local_24 >> 0x10);
local_20._0_2_ = CONCAT11(*(undefined1 *)((int)puVar5 + 2),*(undefined1 *)((int)puVar5 + 3))
;
local_20._3_1_ = (undefined1)(local_24 >> 0x18);
local_20._0_3_ = CONCAT12(*(undefined1 *)((int)puVar5 + 1),(undefined2)local_20);
local_20 = CONCAT13((char)*puVar5,(undefined3)local_20);
_V_memcpy(&local_24,&local_20,4);
iVar3 = *(int *)(param_1 + 0xc);
}
*(int *)(param_1 + 0xc) = iVar3 + 4;
uVar7 = local_24;
}
*(uint *)param_2 = uVar7;
return param_1[0x14] == (CUtlBuffer)0x0;
}
local_20 = 0;
if (*(char *)(*(int *)param_1 + (*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20))) == '.') {
LAB_00bf1bb0:
local_24 = local_24 & 0xffffff00;
CUtlBuffer::Scanf(param_1,"%c",&local_24);
iVar3 = *(int *)(param_1 + 0xc);
}
else {
iVar3 = CUtlBuffer::Scanf(param_1,"%d",&local_20);
if ((iVar3 != 1) || (0x346dc < (int)local_20)) {
return false;
}
cVar2 = *(char *)(*(int *)param_1 + (*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)));
if (cVar2 != '.') goto LAB_00bf1a2d;
if (((byte)param_1[0x15] & 1) != 0) goto LAB_00bf1bb0;
cVar2 = CUtlBuffer::CheckGet(param_1,1);
iVar3 = *(int *)(param_1 + 0xc);
if (cVar2 != '\0') {
iVar3 = iVar3 + 1;
*(int *)(param_1 + 0xc) = iVar3;
}
}
cVar2 = *(char *)(*(int *)param_1 + (iVar3 - *(int *)(param_1 + 0x20)));
LAB_00bf1a2d:
if ((int)cVar2 - 0x30U < 10) {
iVar3 = 1000;
local_34 = 0;
do {
if (((byte)param_1[0x15] & 1) == 0) {
cVar2 = CUtlBuffer::CheckGet(param_1,1);
iVar1 = *(int *)(param_1 + 0xc);
if (cVar2 == '\0') {
local_30 = *(int *)(param_1 + 0x20);
iVar6 = *(int *)param_1;
iVar4 = -0x30;
iVar8 = iVar1;
}
else {
local_30 = *(int *)(param_1 + 0x20);
iVar8 = iVar1 + 1;
iVar6 = *(int *)param_1;
cVar2 = *(char *)(iVar6 + (iVar1 - local_30));
*(int *)(param_1 + 0xc) = iVar8;
iVar4 = cVar2 + -0x30;
}
}
else {
local_24 = local_24 & 0xffffff00;
CUtlBuffer::Scanf(param_1,"%c",&local_24);
local_30 = *(int *)(param_1 + 0x20);
iVar8 = *(int *)(param_1 + 0xc);
iVar6 = *(int *)param_1;
iVar4 = (char)local_24 + -0x30;
}
local_34 = local_34 + iVar4 * iVar3;
iVar3 = iVar3 / 10;
} while ((int)*(char *)(iVar6 + (iVar8 - local_30)) - 0x30U < 10);
}
else {
local_34 = 0;
}
*(uint *)param_2 = local_20 * 10000 + local_34;
return param_1[0x14] == (CUtlBuffer)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.