Unserialize
0x00bf3e00 · 186 bytes · __cdecl
_Z11UnserializeR10CUtlBufferR7VMatrix
Decompiled
undefined (2 params)
/* Unserialize(CUtlBuffer&, VMatrix&) */
bool Unserialize(CUtlBuffer *param_1,VMatrix *param_2)
{
bool bVar1;
int iVar2;
bVar1 = false;
if (param_1[0x14] == (CUtlBuffer)0x0) {
if (((byte)param_1[0x15] & 1) != 0) {
iVar2 = CUtlBuffer::Scanf(param_1,"%f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f",param_2,
param_2 + 4,param_2 + 8,param_2 + 0xc,param_2 + 0x10,param_2 + 0x14,
param_2 + 0x18,param_2 + 0x1c,param_2 + 0x20,param_2 + 0x24,
param_2 + 0x28,param_2 + 0x2c,param_2 + 0x30,param_2 + 0x34,
param_2 + 0x38,param_2 + 0x3c);
return iVar2 == 0x10;
}
CUtlBuffer::Get(param_1,param_2,0x40);
bVar1 = true;
}
return bVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.