Unserialize
0x00bf2070 · 205 bytes · __cdecl
_Z11UnserializeR10CUtlBufferRi
Decompiled
undefined (2 params)
/* Unserialize(CUtlBuffer&, int&) */
bool Unserialize(CUtlBuffer *param_1,int *param_2)
{
char cVar1;
int iVar2;
int *piVar3;
int local_14;
undefined4 local_10;
if (((byte)param_1[0x15] & 1) == 0) {
cVar1 = CUtlBuffer::CheckGet(param_1,4);
iVar2 = 0;
if (cVar1 != '\0') {
if (((byte)param_1[0x34] & 1) == 0) {
iVar2 = *(int *)(param_1 + 0xc);
local_14 = *(int *)(*(int *)param_1 + (iVar2 - *(int *)(param_1 + 0x20)));
}
else {
piVar3 = (int *)((*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)) + *(int *)param_1);
if (piVar3 == (int *)0x0) {
piVar3 = &local_14;
}
local_10 = local_14;
local_10 = CONCAT31((int3)((uint)local_14 >> 8),*(undefined1 *)((int)piVar3 + 3));
local_10._2_2_ = (undefined2)((uint)local_14 >> 0x10);
local_10._0_2_ = CONCAT11(*(undefined1 *)((int)piVar3 + 2),*(undefined1 *)((int)piVar3 + 3))
;
local_10._3_1_ = (undefined1)((uint)local_14 >> 0x18);
local_10._0_3_ = CONCAT12(*(undefined1 *)((int)piVar3 + 1),(undefined2)local_10);
local_10 = CONCAT13((char)*piVar3,(undefined3)local_10);
_V_memcpy(&local_14,&local_10,4);
iVar2 = *(int *)(param_1 + 0xc);
}
*(int *)(param_1 + 0xc) = iVar2 + 4;
iVar2 = local_14;
}
*param_2 = iVar2;
}
else {
iVar2 = CUtlBuffer::Scanf(param_1,"%d",param_2);
if (iVar2 != 1) {
return false;
}
}
return param_1[0x14] == (CUtlBuffer)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.