L L4D2node

Unserialize

0x00bf4080 · 517 bytes · __cdecl

_Z11UnserializeR10CUtlBufferR5Color

Decompiled

undefined (2 params)

/* Unserialize(CUtlBuffer&, Color&) */

bool Unserialize(CUtlBuffer *param_1,Color *param_2)

{
  char cVar1;
  int iVar2;
  undefined1 uVar3;
  byte bVar4;
  bool bVar5;
  undefined4 local_1c;
  undefined4 local_18;
  undefined4 local_14;
  uint local_10;
  
  if (((byte)param_1[0x15] & 1) == 0) {
    cVar1 = CUtlBuffer::CheckGet(param_1,1);
    uVar3 = 0;
    if (cVar1 != '\0') {
      uVar3 = *(undefined1 *)
               (*(int *)param_1 + (*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)));
      *(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
    }
    *param_2 = uVar3;
    bVar4 = (byte)param_1[0x15] & 1;
    if (((byte)param_1[0x15] & 1) == 0) {
      cVar1 = CUtlBuffer::CheckGet(param_1,1);
      if (cVar1 != '\0') {
        bVar4 = *(byte *)(*(int *)param_1 + (*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)));
        *(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
      }
    }
    else {
      local_10 = local_10 & 0xffffff00;
      CUtlBuffer::Scanf(param_1,"%u",&local_10);
      bVar4 = (byte)local_10;
    }
    param_2[1] = bVar4;
    bVar4 = (byte)param_1[0x15] & 1;
    if (((byte)param_1[0x15] & 1) == 0) {
      cVar1 = CUtlBuffer::CheckGet(param_1,1);
      if (cVar1 != '\0') {
        bVar4 = *(byte *)(*(int *)param_1 + (*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)));
        *(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
      }
    }
    else {
      local_10 = local_10 & 0xffffff00;
      CUtlBuffer::Scanf(param_1,"%u",&local_10);
      bVar4 = (byte)local_10;
    }
    param_2[2] = bVar4;
    bVar4 = (byte)param_1[0x15] & 1;
    if (((byte)param_1[0x15] & 1) == 0) {
      cVar1 = CUtlBuffer::CheckGet(param_1,1);
      if (cVar1 != '\0') {
        bVar4 = *(byte *)(*(int *)param_1 + (*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)));
        *(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
      }
    }
    else {
      local_10 = local_10 & 0xffffff00;
      CUtlBuffer::Scanf(param_1,"%u",&local_10);
      bVar4 = (byte)local_10;
    }
    param_2[3] = bVar4;
    return param_1[0x14] == (CUtlBuffer)0x0;
  }
  local_1c = 0;
  local_18 = 0;
  local_14 = 0;
  local_10 = 0xff;
  iVar2 = CUtlBuffer::Scanf(param_1,"%d %d %d %d",&local_1c,&local_18,&local_14,&local_10);
  *param_2 = (char)local_1c;
  param_2[1] = (char)local_18;
  param_2[2] = (char)local_14;
  param_2[3] = (char)local_10;
  bVar5 = false;
  if (iVar2 == 4) {
    bVar5 = param_1[0x14] == (CUtlBuffer)0x0;
  }
  return bVar5;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)