L L4D2node

CBaseServerVehicle::HandleEntryExitFinish

0x00b38090 · 784 bytes · __thiscall

_ZN18CBaseServerVehicle21HandleEntryExitFinishEbb

Decompiled

undefined (3 params)

/* CBaseServerVehicle::HandleEntryExitFinish(bool, bool) */

void __thiscall
CBaseServerVehicle::HandleEntryExitFinish(CBaseServerVehicle *this,bool param_1,bool param_2)

{
  float fVar1;
  CBaseEdict *pCVar2;
  char cVar3;
  CBaseAnimating *this_00;
  int iVar4;
  int *piVar5;
  int iVar6;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  if (this[0x68] == (CBaseServerVehicle)0x0) {
    (**(code **)(*(int *)this + 0xf4))(this);
    this[0x68] = (CBaseServerVehicle)0x1;
  }
  this_00 = (CBaseAnimating *)(**(code **)(**(int **)(this + 0x2c) + 0xf0))(*(int **)(this + 0x2c));
  if (this_00 != (CBaseAnimating *)0x0) {
    if (param_1) {
      piVar5 = (int *)(**(code **)(*(int *)this + 0xf0))(this);
      if (piVar5 != (int *)0x0) {
        cVar3 = (**(code **)(*piVar5 + 0x16c))(piVar5);
        if (cVar3 != '\0') {
          iVar4 = *(int *)(this + 0x6c);
          if ((iVar4 < 0) || (*(int *)(this + 0x60) <= iVar4)) {
            CBaseAnimating::GetAttachment
                      (this_00,"vehicle_driver_eyes",(Vector *)&local_4c,(QAngle *)&local_40);
          }
          else {
            iVar4 = iVar4 * 0x9c + *(int *)(this + 0x54);
            local_4c = *(undefined4 *)(iVar4 + 0x84);
            local_48 = *(undefined4 *)(iVar4 + 0x88);
            local_44 = *(undefined4 *)(iVar4 + 0x8c);
            local_40 = *(undefined4 *)(iVar4 + 0x90);
            local_3c = *(undefined4 *)(iVar4 + 0x94);
            local_38 = *(undefined4 *)(iVar4 + 0x98);
            UTIL_ParentToWorldSpace((CBaseEntity *)this_00,(Vector *)&local_4c,(QAngle *)&local_40);
            local_4c = *(undefined4 *)(this + 0x70);
            local_48 = *(undefined4 *)(this + 0x74);
            local_44 = *(undefined4 *)(this + 0x78);
          }
          if (*(int *)(g_debug_vehicleexit._28_4_ + 0x30) != 0) {
            local_28 = 0x40000000;
            local_24 = 0x40000000;
            local_20 = 0x40000000;
            local_34 = 0xc0000000;
            local_30 = 0xc0000000;
            local_2c = 0xc0000000;
            NDebugOverlay::Box((Vector *)&local_4c,(Vector *)&local_34,(Vector *)&local_28,0xff,0,0,
                               0x40,10.0);
          }
          (**(code **)(*piVar5 + 0x6a0))(piVar5,(Vector *)&local_4c,&local_40);
        }
      }
    }
    if (param_2) {
      iVar4 = (**(code **)(*(int *)this_00 + 0x340))(this_00,1);
      if (-1 < iVar4) {
        if (*(float *)(this_00 + 0x490) != 0.0) {
          if (this_00[0x6c] == (CBaseAnimating)0x0) {
            pCVar2 = *(CBaseEdict **)(this_00 + 0x30);
            if (pCVar2 != (CBaseEdict *)0x0) {
              *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
              iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
              *(undefined2 *)(iVar6 + 2) = 0;
            }
          }
          else {
            this_00[0x70] = (CBaseAnimating)((byte)this_00[0x70] | 1);
          }
          *(undefined4 *)(this_00 + 0x490) = 0;
        }
        fVar1 = *(float *)(gpGlobals + 0xc);
        if (fVar1 != *(float *)(this_00 + 0x90)) {
          if (this_00[0x6c] == (CBaseAnimating)0x0) {
            pCVar2 = *(CBaseEdict **)(this_00 + 0x30);
            if (pCVar2 != (CBaseEdict *)0x0) {
              *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
              iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
              *(undefined2 *)(iVar6 + 2) = 0;
            }
          }
          else {
            this_00[0x70] = (CBaseAnimating)((byte)this_00[0x70] | 1);
          }
          *(float *)(this_00 + 0x90) = fVar1;
        }
        CBaseAnimating::ResetSequence(this_00,iVar4);
        CBaseAnimating::ResetClientsideFrame(this_00);
      }
    }
    (**(code **)(**(int **)(this + 0x30) + 0x1c))(*(int **)(this + 0x30),0);
    (**(code **)(**(int **)(this + 0x30) + 0x20))
              (*(int **)(this + 0x30),0,vec3_origin,DAT_01053d4c,DAT_01053d50);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)