UTIL_ParentToWorldSpace
0x00b2f240 · 73 bytes · __cdecl
_Z23UTIL_ParentToWorldSpaceP11CBaseEntityR6VectorR10Quaternion
Decompiled
undefined (3 params)
/* UTIL_ParentToWorldSpace(CBaseEntity*, Vector&, Quaternion&) */
void UTIL_ParentToWorldSpace(CBaseEntity *param_1,Vector *param_2,Quaternion *param_3)
{
QAngle local_28 [24];
if (param_1 != (CBaseEntity *)0x0) {
QuaternionAngles(param_3,local_28);
UTIL_ParentToWorldSpace(param_1,param_2,local_28);
AngleQuaternion(local_28,param_3);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.