_GLOBAL__sub_I_ZombieNoCull
0x003cb150 · 3859 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
void _GLOBAL__sub_I_ZombieNoCull(void)
{
undefined4 *puVar1;
int iVar2;
undefined4 *puVar3;
undefined4 *puVar4;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
ConVar::ConVar((ConVar *)ZombieNoCull,"z_no_cull","0",0x4000,
"If nonzero, the Director will not cull common infected");
__cxa_atexit(ConVar::~ConVar,ZombieNoCull,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieMuteInfected,"z_mute_infected","0",0x4000,
"If nonzero, common infected will not growl, yell, etc");
__cxa_atexit(ConVar::~ConVar,ZombieMuteInfected,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieDebugInfectedServerAnim,"z_debug_infected_server_anim","0",0);
__cxa_atexit(ConVar::~ConVar,ZombieDebugInfectedServerAnim,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieInvulnerability,"z_infected_invuln","0",0x4000);
__cxa_atexit(ConVar::~ConVar,ZombieInvulnerability,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieMaxNeighborRange,"z_max_neighbor_range","200",0x4000,
"Max range for neighbor collection for avoidance");
__cxa_atexit(ConVar::~ConVar,ZombieMaxNeighborRange,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieDebugNeighbors,"z_debug_neighbors","0",0x4000);
__cxa_atexit(ConVar::~ConVar,ZombieDebugNeighbors,&__dso_handle);
ConVar::ConVar((ConVar *)z_skip_wounds,"z_skip_wounds","0",0x80000);
__cxa_atexit(ConVar::~ConVar,z_skip_wounds,&__dso_handle);
ConVar::ConVar((ConVar *)z_gib_explosion_force_factor,"z_gib_explosion_force_factor","0.1",0x4000)
;
__cxa_atexit(ConVar::~ConVar,z_gib_explosion_force_factor,&__dso_handle);
ConVar::ConVar((ConVar *)z_gib_force_factor,"z_gib_force_factor","10.0",0x4000);
__cxa_atexit(ConVar::~ConVar,z_gib_force_factor,&__dso_handle);
ConVar::ConVar((ConVar *)z_reserved_wanderers,"z_reserved_wanderers","0",0x4000);
__cxa_atexit(ConVar::~ConVar,z_reserved_wanderers,&__dso_handle);
infected = &PTR_Create_00d20e70;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&infected,"infected");
infectedPrecache::s_ResourcePrecacher._12_4_ = DAT_0105b164;
infectedPrecache::s_ResourcePrecacher._4_4_ = 1;
infectedPrecache::s_ResourcePrecacher._8_4_ = (int)"Splat decals on all infected" + 0x14;
DAT_0105b164 = infectedPrecache::s_ResourcePrecacher;
infectedPrecache::s_ResourcePrecacher._0_4_ = &PTR_Cache_00d20e88;
ConCommand::ConCommand
((ConCommand *)z_debug_infected_anim_report_command,"z_debug_infected_anim_report",
z_debug_infected_anim_report,
"Prints the server\'s layer info for the specified infected",0x4000,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,z_debug_infected_anim_report_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)z_debug_path_stress_test_command,"z_debug_path_stress_test",
z_debug_path_stress_test,
"Stress-tests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute()"
,0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,z_debug_path_stress_test_command,&__dso_handle);
SendTable::SendTable((SendTable *)DT_InfectedAnimationLayer::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_InfectedAnimationLayer::g_SendTable,&__dso_handle);
DT_InfectedAnimationLayer::g_SendTableInit =
ServerClassInit<DT_InfectedAnimationLayer::ignored>((ignored *)0x0);
puVar1 = (undefined4 *)g_pServerClassHead;
g_Infected_ClassReg._0_4_ = (int)"Player Infected" + 7;
g_Infected_ClassReg._4_4_ = DT_Infected::g_SendTable;
g_Infected_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_Infected_ClassReg;
g_Infected_ClassReg._8_4_ = 0;
}
else {
puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar2 = _V_stricmp(*(char **)g_pServerClassHead,"Infected");
puVar3 = (undefined4 *)g_pServerClassHead;
if (iVar2 < 1) {
if (puVar4 != (undefined4 *)0x0) {
do {
puVar3 = puVar4;
iVar2 = _V_stricmp((char *)*puVar3,"Infected");
puVar4 = puVar3;
if (0 < iVar2) goto LAB_003cc03e;
puVar4 = (undefined4 *)puVar3[2];
puVar1 = puVar3;
} while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
puVar4 = (undefined4 *)0x0;
}
LAB_003cc03e:
g_Infected_ClassReg._8_4_ = puVar4;
puVar1[2] = g_Infected_ClassReg;
}
else {
g_pServerClassHead = g_Infected_ClassReg;
g_Infected_ClassReg._8_4_ = puVar3;
}
}
SendTable::SendTable((SendTable *)DT_Infected::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_Infected::g_SendTable,&__dso_handle);
DT_Infected::g_SendTableInit = ServerClassInit<DT_Infected::ignored>((ignored *)0x0);
CommonInfectedModels = 0;
_DAT_0102455c = 0;
_DAT_01024560 = 0;
DAT_01024564 = 0;
_DAT_01024568 = 0;
__cxa_atexit(CUtlVector<char_const*,CUtlMemory<char_const*,int>>::~CUtlVector,
&CommonInfectedModels,&__dso_handle);
LowViolenceInfectedModels = 0;
_DAT_01024548 = 0;
_DAT_0102454c = 0;
DAT_01024550 = 0;
_DAT_01024554 = 0;
__cxa_atexit(CUtlVector<char_const*,CUtlMemory<char_const*,int>>::~CUtlVector,
&LowViolenceInfectedModels,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieExpressions,"z_expressions","1",0x4000);
__cxa_atexit(ConVar::~ConVar,ZombieExpressions,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieDebugPopulation,"z_debug_population","0",0x4000);
__cxa_atexit(ConVar::~ConVar,ZombieDebugPopulation,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)z_increment_head_command,"z_increment_head",z_increment_head,
"Switch to next head bodygroup",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,z_increment_head_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)z_increment_upper_command,"z_increment_upper",z_increment_upper,
"Switch to next upper body bodygroup",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,z_increment_upper_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)z_increment_lower_command,"z_increment_lower",z_increment_lower,
"Switch to next lower body bodygroup",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,z_increment_lower_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)z_increment_skin_command,"z_increment_skin",z_increment_skin,
"Switch to next skin",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,z_increment_skin_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)z_decals_command,"z_decals",z_decals,"Splat decals on all infected",
0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,z_decals_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)z_add_command,"z_add",z_add,
"Add an Infected - optional x y z arguments for world position to add them",0x4000,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,z_add_command,&__dso_handle);
ConVar::ConVar((ConVar *)z_forcezombiemodel,"z_forcezombiemodel","0",0x4000,
"remove variability in infected models and instead use the specified model from z_zombieforcemodelname"
);
__cxa_atexit(ConVar::~ConVar,z_forcezombiemodel,&__dso_handle);
ConVar::ConVar((ConVar *)z_forcezombiemodelname,"z_forcezombiemodelname","common_male01",0x4000,
"base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set."
);
__cxa_atexit(ConVar::~ConVar,z_forcezombiemodelname,&__dso_handle);
ConVar::ConVar((ConVar *)z_randombodygroups,"z_randombodygroups","1",0x4000,
"Set to zero to disable random body groups on infected");
__cxa_atexit(ConVar::~ConVar,z_randombodygroups,&__dso_handle);
ConVar::ConVar((ConVar *)z_randomskins,"z_randomskins","1",0x4000,
"Set to zero to disable random skins on infected");
__cxa_atexit(ConVar::~ConVar,z_randomskins,&__dso_handle);
ConVar::ConVar((ConVar *)sv_infected_scale_min,"sv_infected_scale_min","1",0);
__cxa_atexit(ConVar::~ConVar,sv_infected_scale_min,&__dso_handle);
ConVar::ConVar((ConVar *)sv_infected_scale_max,"sv_infected_scale_max","1",0);
__cxa_atexit(ConVar::~ConVar,sv_infected_scale_max,&__dso_handle);
ConVar::ConVar((ConVar *)sv_infected_ceda_vomitjar_probability,
"sv_infected_ceda_vomitjar_probability","0.1",0x4000);
__cxa_atexit(ConVar::~ConVar,sv_infected_ceda_vomitjar_probability,&__dso_handle);
ConVar::ConVar((ConVar *)sv_infected_riot_control_tonfa_probability,
"sv_infected_riot_control_tonfa_probability","0.15",0x4000);
__cxa_atexit(ConVar::~ConVar,sv_infected_riot_control_tonfa_probability,&__dso_handle);
ConVar::ConVar((ConVar *)sv_infected_police_tonfa_probability,
"sv_infected_police_tonfa_probability","0.03",0x4000);
__cxa_atexit(ConVar::~ConVar,sv_infected_police_tonfa_probability,&__dso_handle);
ConVar::ConVar((ConVar *)sv_fallen_survivor_health_multiplier,
"sv_fallen_survivor_health_multiplier","20.0",0x4000);
__cxa_atexit(ConVar::~ConVar,sv_fallen_survivor_health_multiplier,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieNonHeadDamageFactorEasy,"z_non_head_damage_factor_easy","2",0x4000,
"Damage to zombie from non-headshots is multiplied by this factor");
__cxa_atexit(ConVar::~ConVar,ZombieNonHeadDamageFactorEasy,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieNonHeadDamageFactorNormal,"z_non_head_damage_factor_normal","1.0",
0x4000,"Damage to zombie from non-headshots is multiplied by this factor");
__cxa_atexit(ConVar::~ConVar,ZombieNonHeadDamageFactorNormal,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieNonHeadDamageFactorHard,"z_non_head_damage_factor_hard","0.75",
0x4000,"Damage to zombie from non-headshots is multiplied by this factor");
__cxa_atexit(ConVar::~ConVar,ZombieNonHeadDamageFactorHard,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieNonHeadDamageFactorExpert,"z_non_head_damage_factor_expert","0.5",
0x4000,"Damage to zombie from non-headshots is multiplied by this factor");
__cxa_atexit(ConVar::~ConVar,ZombieNonHeadDamageFactorExpert,&__dso_handle);
ConVar::ConVar((ConVar *)z_experimental_blast_damage_probability,
"z_experimental_blast_damage_probability","100",0x4000,
"Damage to zombie from explosion will use new cutouts - probability, %");
__cxa_atexit(ConVar::~ConVar,z_experimental_blast_damage_probability,&__dso_handle);
ConVar::ConVar((ConVar *)z_fatal_blast_incineration_probability,
"z_fatal_blast_incineration_probability","0",0);
__cxa_atexit(ConVar::~ConVar,z_fatal_blast_incineration_probability,&__dso_handle);
ConVar::ConVar((ConVar *)z_fatal_blast_min_ragdolls,"z_fatal_blast_min_ragdolls","2",0);
__cxa_atexit(ConVar::~ConVar,z_fatal_blast_min_ragdolls,&__dso_handle);
ConVar::ConVar((ConVar *)z_fatal_blast_max_ragdolls,"z_fatal_blast_max_ragdolls","16",0);
__cxa_atexit(ConVar::~ConVar,z_fatal_blast_max_ragdolls,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieNonHeadDamageFactorMultiplier,"z_non_head_damage_factor_multiplier"
,"1.0",0,
"Damage to zombie from non-headshots is multiplied by this factor. Used in realism mode."
);
__cxa_atexit(ConVar::~ConVar,ZombieNonHeadDamageFactorMultiplier,&__dso_handle);
ConVar::ConVar((ConVar *)z_head_damage_causes_wounds,"z_head_damage_causes_wounds","0",0,
"Head damage with any weapon can cause wounds. Used in realism mode.");
__cxa_atexit(ConVar::~ConVar,z_head_damage_causes_wounds,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieUseNextDifficultyDamageFactor,"z_use_next_difficulty_damage_factor"
,"0",0,
"If set, uses the next higher difficulty mode for the purposes of damage factoring."
);
__cxa_atexit(ConVar::~ConVar,ZombieUseNextDifficultyDamageFactor,&__dso_handle);
s_fatalBlastVictimCount = 0;
DAT_010243c8 = 0;
ConVar::ConVar((ConVar *)ZombieAvoidMaxRange,"z_avoid_max_range","100",0x4000);
__cxa_atexit(ConVar::~ConVar,ZombieAvoidMaxRange,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieAvoidMinRange,"z_avoid_min_range","30",0x4000);
__cxa_atexit(ConVar::~ConVar,ZombieAvoidMinRange,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieAvoidPower,"z_avoid_power","10",0x4000);
__cxa_atexit(ConVar::~ConVar,ZombieAvoidPower,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieDebugAvoid,"z_debug_avoid","0",0x4000);
__cxa_atexit(ConVar::~ConVar,ZombieDebugAvoid,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.