L L4D2node

EntityPlacementTest

0x00435980 · 1540 bytes · __cdecl

_Z19EntityPlacementTestP11CBaseEntityRK6VectorRS1_bjP12ITraceFilterf

Decompiled

undefined (7 params)

/* EntityPlacementTest(CBaseEntity*, Vector const&, Vector&, bool, unsigned int, ITraceFilter*,
   float) */

char EntityPlacementTest(CBaseEntity *param_1,Vector *param_2,Vector *param_3,bool param_4,
                        uint param_5,ITraceFilter *param_6,float param_7)

{
  char cVar1;
  char cVar2;
  float *pfVar3;
  CTraceFilterSimple *pCVar4;
  int iVar5;
  int iVar6;
  float fVar7;
  int local_11c;
  float local_10c;
  float local_108;
  float local_104;
  float local_100;
  float local_fc;
  float local_f8;
  float local_f4 [3];
  float local_e8 [3];
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  Vector local_64 [32];
  float local_44;
  
  CTraceFilterSimple::CTraceFilterSimple
            (local_dc,(IHandleEntity *)param_1,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  pCVar4 = local_dc;
  if (param_6 != (ITraceFilter *)0x0) {
    pCVar4 = (CTraceFilterSimple *)param_6;
  }
  if (param_1 == (CBaseEntity *)0x0) {
    iVar6 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    local_10c = *(float *)(iVar6 + 0xc);
    local_108 = *(float *)(iVar6 + 0x10);
    local_104 = *(float *)(iVar6 + 0x14);
    iVar6 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    local_100 = *(float *)(iVar6 + 0x18);
    local_fc = *(float *)(iVar6 + 0x1c);
    local_f8 = *(float *)(iVar6 + 0x20);
  }
  else {
    pfVar3 = (float *)(**(code **)(*(int *)(param_1 + 0x194) + 4))(param_1 + 0x194);
    local_10c = *pfVar3;
    local_108 = pfVar3[1];
    local_104 = pfVar3[2];
    pfVar3 = (float *)(**(code **)(*(int *)(param_1 + 0x194) + 8))(param_1 + 0x194);
    local_100 = *pfVar3;
    local_fc = pfVar3[1];
    local_f8 = pfVar3[2];
  }
  if (0.0 < param_7) {
    local_10c = local_10c - param_7;
    local_108 = local_108 - param_7;
    local_104 = local_104 - param_7;
    local_100 = local_100 + param_7;
    local_fc = local_fc + param_7;
    local_f8 = param_7 + local_f8;
  }
  cVar1 = UTIL_CanEntityFit(param_1,param_2,(Vector *)&local_10c,(Vector *)&local_100,param_5,
                            (ITraceFilter *)pCVar4);
  if (cVar1 == '\0') {
    local_11c = 0;
    local_f4[0] = local_100 - local_10c;
    local_f4[1] = local_fc - local_108;
    local_f4[2] = local_f8 - local_104;
    do {
      iVar6 = 0;
      fVar7 = local_f4[0];
      while( true ) {
        iVar5 = -1;
        do {
          local_e8[0] = *(float *)param_2;
          local_e8[1] = *(float *)(param_2 + 4);
          local_e8[2] = *(float *)(param_2 + 8);
          local_e8[iVar6] = (float)iVar5 * fVar7 * (float)local_11c + local_e8[iVar6];
          cVar2 = UTIL_CanEntityFit(param_1,(Vector *)local_e8,(Vector *)&local_10c,
                                    (Vector *)&local_100,param_5,(ITraceFilter *)pCVar4);
          if (cVar2 != '\0') {
            local_c8 = *(float *)(param_2 + 4);
            local_c4 = *(float *)(param_2 + 8);
            local_88 = 1;
            local_b8 = local_e8[1] - local_c8;
            local_cc = *(float *)param_2;
            local_94 = 0;
            local_b4 = local_e8[2] - local_c4;
            local_98 = 0;
            local_9c = 0;
            local_bc = local_e8[0] - local_cc;
            local_8c = 0;
            local_a4 = 0;
            local_a8 = 0;
            local_ac = 0;
            local_87 = local_b4 * local_b4 + local_b8 * local_b8 + local_bc * local_bc != 0.0;
            (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,param_5,pCVar4,&local_70);
            if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
              DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
            }
            if (local_44 == 1.0) {
              if (param_4) {
                DropToGround((CBaseEntity *)&local_cc,(Vector *)param_1,(Vector *)local_e8,
                             (Vector *)&local_10c);
                *(float *)param_3 = local_cc;
                *(float *)(param_3 + 4) = local_c8;
                *(float *)(param_3 + 8) = local_c4;
              }
              else {
                *(float *)param_3 = local_e8[0];
                *(float *)(param_3 + 4) = local_e8[1];
                *(float *)(param_3 + 8) = local_e8[2];
              }
              return cVar2;
            }
          }
          iVar5 = iVar5 + 2;
        } while (iVar5 != 3);
        iVar6 = iVar6 + 1;
        if (iVar6 == 3) break;
        fVar7 = local_f4[iVar6];
      }
      local_11c = local_11c + 1;
    } while (local_11c != 0x10);
  }
  else {
    if (param_4) {
      DropToGround((CBaseEntity *)&local_70,(Vector *)param_1,param_2,(Vector *)&local_10c);
      *(undefined4 *)param_3 = local_70;
      *(undefined4 *)(param_3 + 4) = local_6c;
      *(undefined4 *)(param_3 + 8) = local_68;
      return cVar1;
    }
    *(undefined4 *)param_3 = *(undefined4 *)param_2;
    *(undefined4 *)(param_3 + 4) = *(undefined4 *)(param_2 + 4);
    *(undefined4 *)(param_3 + 8) = *(undefined4 *)(param_2 + 8);
  }
  return cVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)