CTerrorPlayer::PlayerUse
0x009dd370 · 1609 bytes · __thiscall
_ZN13CTerrorPlayer9PlayerUseEP11CBaseEntity
Decompiled
undefined (2 params)
/* CTerrorPlayer::PlayerUse(CBaseEntity*) */
void __thiscall CTerrorPlayer::PlayerUse(CTerrorPlayer *this,CBaseEntity *param_1)
{
undefined4 uVar1;
uint uVar2;
code *pcVar3;
float fVar4;
float fVar5;
float fVar6;
char cVar7;
int iVar8;
int *piVar9;
int *piVar10;
float *pfVar11;
undefined *puVar12;
uint uVar13;
undefined4 auStackY_128 [2];
float *local_f0;
undefined **local_e8;
float local_e4;
float local_e0;
float local_dc;
float local_d8;
float local_d4;
float local_d0;
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
float local_70;
float local_6c;
float local_68;
undefined1 local_64 [64];
int local_24;
uVar13 = *(uint *)(this + 0x1cb4) >> 5;
cVar7 = (**(code **)(*(int *)this + 300))();
if (cVar7 != '\0') {
iVar8 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
cVar7 = IsASurvivorTeam(iVar8);
if (cVar7 != '\0') {
uVar2 = *(uint *)(this + 0x1cb4);
iVar8 = CBaseEntity::GetGroundEntity((CBaseEntity *)this);
if ((((((iVar8 == 0) || ((uVar13 & 1) != 0)) || ((uVar2 & 0x823) != 0)) &&
((uVar2 = *(uint *)(this + 0x33ac), uVar2 != 0xffffffff &&
(puVar12 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)))
) && (*(uint *)(puVar12 + 8) == uVar2 >> 0xc)) && (*(int *)(puVar12 + 4) != 0)) {
SetPushEntity(this,(CBaseEntity *)0x0);
return;
}
piVar10 = (int *)&stack0xfffffee4;
if (((*(int *)(ZombiePush._28_4_ + 0x30) != 0) &&
(piVar10 = (int *)&stack0xfffffee4, (uVar13 & 1) != 0)) &&
((piVar10 = (int *)&stack0xfffffee4, *(int *)(sv_turbophysics._28_4_ + 0x30) != 0 &&
((cVar7 = (**(code **)(*(int *)this + 0x840))(), piVar10 = (int *)&stack0xfffffee4,
cVar7 != '\0' &&
(cVar7 = (**(code **)(*(int *)this + 0x804))(), piVar10 = (int *)&stack0xfffffee4,
cVar7 == '\0')))))) {
CBasePlayer::EyeVectors((CBasePlayer *)this,(Vector *)&local_e4,(Vector *)0x0,(Vector *)0x0)
;
uVar2 = *(uint *)(this + 0x33ac);
piVar9 = (int *)&stack0xfffffee4;
fVar4 = local_e4;
fVar5 = local_e0;
fVar6 = local_dc;
if ((uVar2 != 0xffffffff) &&
(((puVar12 = g_pEntityList + (uVar2 & 0xfff) * 0x10, piVar9 = (int *)&stack0xfffffee4,
puVar12 != (undefined *)0xfffffffc &&
(piVar9 = (int *)&stack0xfffffee4, *(uint *)(puVar12 + 8) == uVar2 >> 0xc)) &&
(piVar9 = (int *)&stack0xfffffee4, *(int *)(puVar12 + 4) != 0)))) {
(**(code **)(*(int *)this + 0x234))();
uVar2 = *(uint *)(this + 0x33ac);
piVar10 = (int *)0x0;
piVar9 = (int *)&stack0xfffffee0;
if (uVar2 != 0xffffffff) {
puVar12 = g_pEntityList + (uVar2 & 0xfff) * 0x10;
if ((puVar12 == (undefined *)0xfffffffc) || (*(uint *)(puVar12 + 8) != uVar2 >> 0xc)) {
piVar10 = (int *)0x0;
}
else {
piVar10 = *(int **)(puVar12 + 4);
}
}
pfVar11 = (float *)(**(code **)(*piVar10 + 0x288))();
local_cc = *pfVar11 - local_70;
local_c8 = pfVar11[1] - local_6c;
local_c4 = pfVar11[2] - local_68;
VectorNormalize((Vector *)&local_cc);
fVar4 = local_cc;
fVar5 = local_c8;
fVar6 = local_c4;
if (local_e0 * local_c8 + local_e4 * local_cc + local_dc * local_c4 < 0.0) {
SetPushEntity(this,(CBaseEntity *)0x0);
piVar9 = (int *)&stack0xfffffee0;
fVar4 = local_e4;
fVar5 = local_e0;
fVar6 = local_dc;
}
}
local_dc = fVar6;
local_e0 = fVar5;
local_e4 = fVar4;
local_f0 = &local_cc;
iVar8 = *(int *)this;
*piVar9 = (int)&local_d8;
piVar9[1] = (int)this;
pcVar3 = *(code **)(iVar8 + 0x234);
piVar9[-1] = 0x9dd6af;
(*pcVar3)();
local_e8 = &PTR_ShouldHitEntity_00d1b078;
local_94 = 0;
local_88 = 1;
local_bc = local_e4 * 96.0;
local_98 = 0;
local_b8 = local_e0 * 96.0;
local_9c = 0;
local_b4 = local_dc * 96.0;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_cc = local_d8;
local_c8 = local_d4;
local_c4 = local_d0;
iVar8 = *enginetrace;
piVar9[2] = (int)&local_e8;
piVar9[-1] = (int)enginetrace;
piVar9[3] = (int)&local_70;
piVar9[1] = 0x200400b;
*piVar9 = (int)local_f0;
pcVar3 = *(code **)(iVar8 + 0x14);
piVar9[-2] = 0x9dd7cc;
(*pcVar3)();
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
piVar9[5] = -0x40800000;
piVar9[4] = 1;
piVar9[3] = 0;
piVar9[2] = 0;
piVar9[1] = 0xff;
*piVar9 = (int)local_64;
piVar9[-1] = (int)&local_70;
piVar9[-2] = 0x9dd80f;
DebugDrawLine((Vector *)piVar9[-1],(Vector *)*piVar9,piVar9[1],piVar9[2],piVar9[3],
SUB41(piVar9[4],0),(float)piVar9[5]);
}
piVar10 = piVar9 + -1;
if ((local_24 != 0) && (piVar10 = piVar9 + -1, *(int *)(local_24 + 0x238) != 0)) {
uVar13 = *(uint *)(this + 0x33ac);
if ((uVar13 == 0xffffffff) ||
(((puVar12 = g_pEntityList + (uVar13 & 0xfff) * 0x10,
puVar12 == (undefined *)0xfffffffc || (*(uint *)(puVar12 + 8) != uVar13 >> 0xc)) ||
(local_24 != *(int *)(puVar12 + 4))))) {
*piVar9 = local_24;
piVar9[-1] = (int)this;
piVar9[-2] = 0x9dd865;
SetPushEntity((CTerrorPlayer *)piVar9[-1],(CBaseEntity *)*piVar9);
}
iVar8 = *(int *)this;
piVar9[1] = 0x2c0;
*piVar9 = 0x61;
piVar9[-1] = (int)this;
pcVar3 = *(code **)(iVar8 + 0x7fc);
piVar9[-2] = 0x9dd880;
(*pcVar3)();
return;
}
}
uVar2 = *(uint *)(this + 0x33ac);
if (((uVar2 != 0xffffffff) &&
(puVar12 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar12 + 8) == uVar2 >> 0xc && (*(int *)(puVar12 + 4) != 0)))) {
return;
}
if (((uVar13 & 1) != 0) && (param_1 == (CBaseEntity *)0x0)) {
*piVar10 = (int)this;
piVar10[-1] = 0x9dd4b1;
piVar9 = (int *)GetActiveTerrorWeapon((CTerrorPlayer *)*piVar10);
if (piVar9 != (int *)0x0) {
iVar8 = *piVar9;
*piVar10 = (int)piVar9;
pcVar3 = *(code **)(iVar8 + 0x690);
piVar10[-1] = 0x9dd4c2;
cVar7 = (*pcVar3)();
if (cVar7 != '\0') {
iVar8 = *piVar9;
*piVar10 = (int)piVar9;
pcVar3 = *(code **)(iVar8 + 0x698);
piVar10[-1] = 0x9dd4d1;
cVar7 = (*pcVar3)();
if (cVar7 != '\0') {
return;
}
}
}
iVar8 = *(int *)this;
piVar10[5] = 0;
piVar10[4] = 0;
piVar10[3] = 0;
piVar10[2] = 0;
uVar1 = *(undefined4 *)(player_use_radius._28_4_ + 0x2c);
*piVar10 = (int)this;
piVar10[1] = uVar1;
pcVar3 = *(code **)(iVar8 + 0x6e0);
piVar10[-1] = 0x9dd515;
param_1 = (CBaseEntity *)(*pcVar3)();
if (param_1 == (CBaseEntity *)0x0) {
*piVar10 = *(undefined4 *)(this + 0x3110);
piVar10[-1] = 0x9dd52e;
cVar7 = Vocalizer::OnUse((Vocalizer *)*piVar10);
if (cVar7 != '\0') {
return;
}
piVar10[1] = 0;
*piVar10 = (int)this;
piVar10[-1] = 0x9dd546;
SetPushEntity((CTerrorPlayer *)*piVar10,(CBaseEntity *)piVar10[1]);
piVar10[1] = 0;
*piVar10 = (int)this;
piVar10[-1] = 0x9dd556;
CBasePlayer::PlayerUse((CBasePlayer *)*piVar10,(CBaseEntity *)piVar10[1]);
*piVar10 = (int)this;
piVar10[-1] = 0x9dd55e;
piVar9 = (int *)GetActiveTerrorWeapon((CTerrorPlayer *)*piVar10);
if (piVar9 == (int *)0x0) {
return;
}
iVar8 = *piVar9;
*piVar10 = (int)piVar9;
pcVar3 = *(code **)(iVar8 + 0x690);
piVar10[-1] = 0x9dd573;
cVar7 = (*pcVar3)();
if (cVar7 == '\0') {
return;
}
piVar10[1] = (int)piVar9;
*piVar10 = (int)this;
piVar10[-1] = 0x9dd587;
CBaseCombatCharacter::SwitchToNextBestWeapon
((CBaseCombatCharacter *)*piVar10,(CBaseCombatWeapon *)piVar10[1]);
return;
}
}
goto LAB_009dd3ab;
}
}
iVar8 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
piVar10 = (int *)&stack0xfffffee4;
if ((iVar8 == 3) && (piVar10 = (int *)&stack0xfffffee4, (uVar13 & 1) != 0)) {
(**(code **)(*(int *)this + 0x914))();
piVar10 = (int *)&stack0xfffffee4;
}
LAB_009dd3ab:
piVar10[1] = 0;
*piVar10 = (int)this;
piVar10[-1] = 0x9dd3bb;
SetPushEntity((CTerrorPlayer *)*piVar10,(CBaseEntity *)piVar10[1]);
*piVar10 = (int)this;
piVar10[1] = (int)param_1;
piVar10[-1] = 0x9dd3ca;
CBasePlayer::PlayerUse((CBasePlayer *)*piVar10,(CBaseEntity *)piVar10[1]);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.