TankIdle::Update
0x00aef670 · 308 bytes · __thiscall
_ZN8TankIdle6UpdateEP4Tankf
Decompiled
undefined (3 params)
/* TankIdle::Update(Tank*, float) */
TankIdle * __thiscall TankIdle::Update(TankIdle *this,Tank *param_1,float param_2)
{
char cVar1;
TankAttack *pTVar2;
CTerrorPlayer *pCVar3;
longdouble lVar4;
longdouble lVar5;
cVar1 = CDirectorTacticalServices::IsVisibleToTeam
(*(CDirectorTacticalServices **)(TheDirector + 0x628),(CBaseEntity *)param_2,2,7
,0.0,(TerrorNavArea *)0x0);
if (cVar1 != '\0') {
pTVar2 = ::operator_new(0x487c);
/* try { // try from 00aef6ca to 00aef6ce has its CatchHandler @ 00aef7c1 */
TankAttack::TankAttack(pTVar2);
*(undefined4 *)this = 1;
*(TankAttack **)(this + 4) = pTVar2;
*(char **)(this + 8) = "We see a victim!";
return this;
}
pCVar3 = (CTerrorPlayer *)
CDirectorTacticalServices::GetHighestFlowSurvivor
(*(CDirectorTacticalServices **)(TheDirector + 0x628),0);
if (pCVar3 != (CTerrorPlayer *)0x0) {
lVar4 = (longdouble)CTerrorPlayer::GetFlowDistance(pCVar3,0);
lVar5 = (longdouble)CTerrorPlayer::GetFlowDistance((CTerrorPlayer *)param_2,0);
if ((float)lVar5 + 500.0 < (float)lVar4) {
pTVar2 = ::operator_new(0x487c);
/* try { // try from 00aef76b to 00aef76f has its CatchHandler @ 00aef7af */
TankAttack::TankAttack(pTVar2);
*(undefined4 *)this = 1;
*(TankAttack **)(this + 4) = pTVar2;
*(char **)(this + 8) = "The Survivors have passed me by!";
return this;
}
}
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.