L L4D2node

CDirector::GetScriptScope

0x00875650 · 33 bytes · __thiscall

_ZN9CDirector14GetScriptScopeENS_14ScriptLevels_tE

Decompiled

undefined (2 params)

/* CDirector::GetScriptScope(CDirector::ScriptLevels_t) */

CDirector * __thiscall CDirector::GetScriptScope(CDirector *this,int param_2)

{
  if (param_2 - 1U < 3) {
    return this + param_2 * 0xc + 0x488;
  }
  return (CDirector *)0x0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)