L L4D2node

CDirectorChallengeMode::CanPickupObject

0x0089e0a0 · 360 bytes · __thiscall

_ZN22CDirectorChallengeMode15CanPickupObjectEP13CTerrorPlayerP11CBaseEntity

Decompiled

undefined (3 params)

/* CDirectorChallengeMode::CanPickupObject(CTerrorPlayer*, CBaseEntity*) */

uint __thiscall
CDirectorChallengeMode::CanPickupObject
          (CDirectorChallengeMode *this,CTerrorPlayer *param_1,CBaseEntity *param_2)

{
  undefined4 *puVar1;
  int iVar2;
  uint uVar3;
  void *local_34 [2];
  undefined2 local_2c;
  ushort local_2a;
  void *local_28;
  undefined4 local_24;
  undefined2 local_20;
  ushort local_1e;
  
  if (this[1] != (CDirectorChallengeMode)0x0) {
    puVar1 = (undefined4 *)CDirector::GetScriptScope(TheDirector,3);
    iVar2 = (**(code **)(*g_pScriptVM + 0x48))(g_pScriptVM,"CanPickupObject",*puVar1,0);
    (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar2);
    if (iVar2 != 0) {
      local_2c = 0;
      local_2a = 0;
      local_34[0] = (void *)0x0;
      if (param_2 == (CBaseEntity *)0x0) {
        local_28 = (void *)0x0;
      }
      else {
                    /* try { // try from 0089e135 to 0089e139 has its CatchHandler @ 0089e217 */
        local_28 = (void *)CBaseEntity::GetScriptInstance(param_2);
      }
      local_1e = 0;
      local_24 = 0;
      local_20 = 0x20;
                    /* try { // try from 0089e17c to 0089e1cd has its CatchHandler @ 0089e22c */
      iVar2 = (**(code **)(*g_pScriptVM + 0x48))(g_pScriptVM,"CanPickupObject",*puVar1,0);
      if (iVar2 != 0) {
        (**(code **)(*g_pScriptVM + 0x50))
                  (g_pScriptVM,iVar2,&local_28,1,local_34,*puVar1,1,&local_28);
        (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar2);
      }
      if ((local_1e & 1) != 0) {
        free(local_28);
      }
      uVar3 = (uint)local_34[0] & 0xff;
      if ((local_2a & 1) == 0) {
        return uVar3;
      }
      free(local_34[0]);
      return uVar3;
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)