CDirectorChallengeMode::ScriptAllowBash
0x0089e240 · 417 bytes · __thiscall
_ZN22CDirectorChallengeMode15ScriptAllowBashEP11CBaseEntityS1_
Decompiled
undefined (3 params)
/* CDirectorChallengeMode::ScriptAllowBash(CBaseEntity*, CBaseEntity*) */
void * __thiscall
CDirectorChallengeMode::ScriptAllowBash
(CDirectorChallengeMode *this,CBaseEntity *param_1,CBaseEntity *param_2)
{
undefined4 uVar1;
undefined4 *puVar2;
int iVar3;
void *pvVar4;
void *local_50;
void *local_40 [2];
short local_38;
ushort local_36;
void *local_34;
undefined4 local_30;
undefined2 local_2c;
ushort local_2a;
void *local_28;
undefined4 local_24;
undefined2 local_20;
ushort local_1e;
if (*(int *)(this + 0x124) - 1U < 0xfffffffe) {
local_38 = 0;
local_36 = 0;
local_40[0] = (void *)0x0;
if (param_2 == (CBaseEntity *)0x0) {
local_50 = (void *)0x0;
}
else {
/* try { // try from 0089e285 to 0089e2bf has its CatchHandler @ 0089e414 */
local_50 = (void *)CBaseEntity::GetScriptInstance(param_2);
}
if (param_1 == (CBaseEntity *)0x0) {
local_34 = (void *)0x0;
}
else {
local_34 = (void *)CBaseEntity::GetScriptInstance(param_1);
}
uVar1 = *(undefined4 *)(this + 0x124);
puVar2 = (undefined4 *)CDirector::GetScriptScope(TheDirector,3);
local_2c = 0x20;
local_2a = 0;
local_20 = 0x20;
local_1e = 0;
local_28 = local_50;
local_30 = 0;
local_24 = 0;
/* try { // try from 0089e328 to 0089e32a has its CatchHandler @ 0089e3ef */
iVar3 = (**(code **)(*g_pScriptVM + 0x50))(g_pScriptVM,uVar1,&local_34,2,local_40,*puVar2,1);
if ((local_1e & 1) != 0) {
free(local_28);
local_1e = local_1e & 0xfffe;
}
local_28 = (void *)0x0;
local_24 = 0;
local_20 = 0;
if ((local_2a & 1) != 0) {
free(local_34);
}
if (iVar3 == 0) {
pvVar4 = (void *)(int)(float)local_40[0];
if (local_38 == 5) {
pvVar4 = local_40[0];
}
if ((local_36 & 1) == 0) {
return pvVar4;
}
free(local_40[0]);
return pvVar4;
}
/* try { // try from 0089e397 to 0089e39b has its CatchHandler @ 0089e414 */
DevWarning("Failed to call AllowBash though we think we have one\n");
if ((local_36 & 1) != 0) {
free(local_40[0]);
}
}
return (void *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.