L L4D2node

CDirectorChallengeMode::BotQueryInternal

0x0089e420 · 594 bytes · __thiscall

_ZN22CDirectorChallengeMode16BotQueryInternalEP11CBaseEntityib

Decompiled

undefined (4 params)

/* CDirectorChallengeMode::BotQueryInternal(CBaseEntity*, int, bool) */

uint __thiscall
CDirectorChallengeMode::BotQueryInternal
          (CDirectorChallengeMode *this,CBaseEntity *param_1,int param_2,bool param_3)

{
  char cVar1;
  undefined4 *puVar2;
  int iVar3;
  void *pvVar4;
  uint uVar5;
  void **ppvVar6;
  void **ppvVar7;
  void *local_4c [2];
  undefined2 local_44;
  ushort local_42;
  void *local_40;
  undefined4 local_3c;
  undefined2 local_38;
  ushort local_36;
  void *local_34;
  undefined4 local_30;
  undefined2 local_2c;
  ushort local_2a;
  void *local_28;
  undefined4 local_24;
  undefined2 local_20;
  ushort local_1e;
  void *local_1c [3];
  
  cVar1 = CBaseEntity::BotQueryIsCached(param_1,*(int *)(this + 0x138),param_2);
  if (cVar1 == '\0') {
    puVar2 = (undefined4 *)CDirector::GetScriptScope(TheDirector,3);
    iVar3 = (**(code **)(*g_pScriptVM + 0x48))(g_pScriptVM,"BotQuery",*puVar2,0);
    if (iVar3 == 0) {
      uVar5 = (uint)param_3;
    }
    else {
      local_4c[0] = (void *)0x0;
      local_44 = 0;
      local_42 = 0;
                    /* try { // try from 0089e4b7 to 0089e4bb has its CatchHandler @ 0089e689 */
      pvVar4 = (void *)CBaseEntity::GetScriptInstance(param_1);
      ppvVar6 = &local_40;
      do {
        *ppvVar6 = (void *)0x0;
        ppvVar7 = ppvVar6 + 3;
        *(undefined2 *)(ppvVar6 + 2) = 0;
        *(undefined2 *)((int)ppvVar6 + 10) = 0;
        ppvVar6 = ppvVar7;
      } while (ppvVar7 != local_1c);
      if ((local_36 & 1) != 0) {
        free(local_40);
        local_36 = local_36 & 0xfffe;
      }
      local_3c = 0;
      local_38 = 5;
      local_40 = (void *)param_2;
      if ((local_2a & 1) != 0) {
        free(local_34);
        local_2a = local_2a & 0xfffe;
      }
      local_30 = 0;
      local_2c = 0x20;
      local_34 = pvVar4;
      if ((local_1e & 1) != 0) {
        free(local_28);
        local_1e = local_1e & 0xfffe;
      }
      local_24 = 0;
      local_20 = 6;
      local_28 = (void *)(uint)param_3;
                    /* try { // try from 0089e576 to 0089e578 has its CatchHandler @ 0089e69b */
      (**(code **)(*g_pScriptVM + 0x50))(g_pScriptVM,iVar3,&local_40,3,local_4c,*puVar2,1);
      ppvVar6 = local_1c;
      do {
        ppvVar7 = ppvVar6 + -3;
        if ((*(byte *)((int)ppvVar6 + -2) & 1) != 0) {
          free(*ppvVar7);
          *(ushort *)((int)ppvVar6 + -2) = *(ushort *)((int)ppvVar6 + -2) & 0xfffe;
        }
        *ppvVar7 = (void *)0x0;
        ppvVar6[-2] = (void *)0x0;
        *(undefined2 *)(ppvVar6 + -1) = 0;
        ppvVar6 = ppvVar7;
      } while (ppvVar7 != &local_40);
                    /* try { // try from 0089e5bc to 0089e5be has its CatchHandler @ 0089e689 */
      (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar3);
      uVar5 = (uint)local_4c[0] & 0xff;
      if ((local_42 & 1) != 0) {
        free(local_4c[0]);
      }
    }
    CBaseEntity::CacheBotQueryResult(param_1,*(int *)(this + 0x138),param_2,SUB41(uVar5,0));
    return uVar5;
  }
  uVar5 = CBaseEntity::GetBotQueryCachedResult(param_1,param_2);
  return uVar5;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)