CDirectorChallengeMode::ScriptInterceptChat
0x0089ef80 · 370 bytes · __thiscall
_ZN22CDirectorChallengeMode19ScriptInterceptChatEP11CBaseEntityPKc
Decompiled
undefined (3 params)
/* CDirectorChallengeMode::ScriptInterceptChat(CBaseEntity*, char const*) */
uint __thiscall
CDirectorChallengeMode::ScriptInterceptChat
(CDirectorChallengeMode *this,CBaseEntity *param_1,char *param_2)
{
undefined4 *puVar1;
int iVar2;
uint uVar3;
void *local_40 [2];
short local_38;
ushort local_36;
char *local_34;
undefined4 local_30;
undefined2 local_2c;
ushort local_2a;
void *local_28;
undefined4 local_24;
undefined2 local_20;
ushort local_1e;
iVar2 = *(int *)(this + 0x130);
if (iVar2 - 1U < 0xfffffffe) {
local_38 = 0;
local_36 = 0;
local_40[0] = (void *)0x0;
if (param_1 == (CBaseEntity *)0x0) {
local_28 = (void *)0x0;
}
else {
/* try { // try from 0089efc2 to 0089efe6 has its CatchHandler @ 0089f130 */
local_28 = (void *)CBaseEntity::GetScriptInstance(param_1);
iVar2 = *(int *)(this + 0x130);
}
puVar1 = (undefined4 *)CDirector::GetScriptScope(TheDirector,3);
local_2a = 0;
local_2c = 0x1f;
local_1e = 0;
local_30 = 0;
local_24 = 0;
local_34 = param_2;
local_20 = 0x20;
/* try { // try from 0089f04c to 0089f04e has its CatchHandler @ 0089f109 */
iVar2 = (**(code **)(*g_pScriptVM + 0x50))(g_pScriptVM,iVar2,&local_34,2,local_40,*puVar1,1);
if ((local_1e & 1) != 0) {
free(local_28);
local_1e = local_1e & 0xfffe;
}
local_28 = (void *)0x0;
local_24 = 0;
local_20 = 0;
if ((local_2a & 1) != 0) {
free(local_34);
}
if (iVar2 != 0) {
/* try { // try from 0089f0cf to 0089f0d3 has its CatchHandler @ 0089f130 */
DevWarning("Tried calling InterceptChat but failed\n");
}
if (local_38 == 6) {
uVar3 = (uint)local_40[0] & 0xff;
if ((local_36 & 1) == 0) {
return uVar3;
}
free(local_40[0]);
return uVar3;
}
if ((local_36 & 1) != 0) {
free(local_40[0]);
}
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.