CCSPlayer::TraceAttack
0x00652de0 · 1556 bytes · __thiscall
_ZN9CCSPlayer11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTrace
Decompiled
undefined (4 params)
/* CCSPlayer::TraceAttack(CTakeDamageInfo const&, Vector const&, CGameTrace*) */
void __thiscall
CCSPlayer::TraceAttack(CCSPlayer *this,CTakeDamageInfo *param_1,Vector *param_2,CGameTrace *param_3)
{
int *piVar1;
float fVar2;
short sVar3;
uint uVar4;
CBaseEdict *this_00;
CBaseEntity *this_01;
bool bVar5;
undefined4 uVar6;
bool bVar7;
bool bVar8;
char cVar9;
int iVar10;
undefined *puVar11;
undefined4 uVar12;
longdouble lVar13;
float fVar14;
float local_7c;
undefined4 local_78;
float local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
float local_40;
undefined4 local_3c;
undefined4 local_38;
uint local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
uVar4 = *(uint *)(param_1 + 0x34);
if ((((uVar4 != 0xffffffff) &&
(puVar11 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar11 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar11 + 8) == uVar4 >> 0xc)) &&
((this_01 = *(CBaseEntity **)(puVar11 + 4), this_01 != (CBaseEntity *)0x0 &&
(cVar9 = (**(code **)(*(int *)this_01 + 0x16c))(this_01), cVar9 != '\0')))) {
CBaseEntity::GetTeamNumber((CBaseEntity *)this);
CBaseEntity::GetTeamNumber(this_01);
}
if (this[0x105] != (CCSPlayer)0x2) {
return;
}
*(undefined4 *)(this + 0x1838) = *(undefined4 *)(param_3 + 0x44);
sVar3 = *(short *)(param_3 + 0x48);
if ((int)sVar3 != *(int *)(this + 0x448)) {
if (this[0x6c] == (CCSPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar10 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar10 + 2) = 0;
}
}
else {
this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
}
*(int *)(this + 0x448) = (int)sVar3;
}
fVar2 = *(float *)(param_1 + 0x3c);
fVar14 = fVar2;
if ((*(uint *)(param_1 + 0x48) & 0x40) != 0) {
if (*(int *)(this + 0x1f70) < 1) {
bVar5 = false;
iVar10 = CBasePlayer::GetPunchAngle((CBasePlayer *)this);
local_78 = *(undefined4 *)(iVar10 + 4);
local_7c = fVar2 * -0.1;
if (fVar2 * -0.1 <= -4.0) {
local_7c = -4.0;
}
local_74 = *(float *)(iVar10 + 8);
CBasePlayer::SetPunchAngle((CBasePlayer *)this,(QAngle *)&local_7c);
bVar7 = false;
bVar8 = true;
uVar12 = 0;
}
else {
bVar5 = false;
bVar7 = false;
bVar8 = false;
uVar12 = 0;
}
goto LAB_00652eb1;
}
uVar12 = *(undefined4 *)(param_3 + 0x44);
uVar6 = 0;
switch(uVar12) {
case 1:
if ((*(uint *)(param_1 + 0x48) & 0x20000000) == 0) {
if (this[0x23e1] == (CCSPlayer)0x0) {
fVar14 = fVar2 * 4.0;
iVar10 = CBasePlayer::GetPunchAngle((CBasePlayer *)this);
local_78 = *(undefined4 *)(iVar10 + 4);
local_7c = -12.0;
if (-12.0 <= fVar14 * -0.5) {
local_7c = fVar14 * -0.5;
}
local_74 = *(float *)(iVar10 + 8);
lVar13 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xbf800000,0x3f800000);
local_74 = (float)lVar13 * fVar14;
if (-9.0 <= local_74) {
if (9.0 < local_74) {
local_74 = 9.0;
}
}
else {
local_74 = -9.0;
}
CBasePlayer::SetPunchAngle((CBasePlayer *)this,(QAngle *)&local_7c);
bVar7 = false;
bVar5 = true;
bVar8 = true;
}
else {
bVar7 = true;
bVar5 = true;
bVar8 = true;
fVar14 = fVar2 * 4.0;
}
break;
}
goto LAB_0065336f;
case 2:
if (*(int *)(this + 0x1f70) < 1) {
bVar5 = false;
iVar10 = CBasePlayer::GetPunchAngle((CBasePlayer *)this);
local_78 = *(undefined4 *)(iVar10 + 4);
local_7c = fVar2 * -0.1;
if (fVar2 * -0.1 <= -4.0) {
local_7c = -4.0;
}
local_74 = *(float *)(iVar10 + 8);
CBasePlayer::SetPunchAngle((CBasePlayer *)this,(QAngle *)&local_7c);
bVar7 = false;
bVar8 = true;
uVar12 = uVar6;
break;
}
default:
bVar5 = false;
bVar7 = false;
bVar8 = true;
uVar12 = uVar6;
break;
case 3:
if (0 < *(int *)(this + 0x1f70)) {
bVar5 = false;
bVar7 = false;
bVar8 = true;
uVar12 = uVar6;
fVar14 = fVar2 * 1.25;
break;
}
LAB_0065336f:
bVar5 = false;
iVar10 = CBasePlayer::GetPunchAngle((CBasePlayer *)this);
local_7c = fVar2 * 1.25 * -0.1;
local_78 = *(undefined4 *)(iVar10 + 4);
if (local_7c <= -4.0) {
local_7c = -4.0;
}
local_74 = *(float *)(iVar10 + 8);
CBasePlayer::SetPunchAngle((CBasePlayer *)this,(QAngle *)&local_7c);
bVar7 = false;
bVar8 = true;
uVar12 = uVar6;
fVar14 = fVar2 * 1.25;
break;
case 6:
case 7:
bVar5 = false;
bVar7 = false;
bVar8 = true;
uVar12 = uVar6;
fVar14 = fVar2 * 0.75;
}
LAB_00652eb1:
lVar13 = (longdouble)(**(code **)(*(int *)this + 0x7ec))(this,param_1,fVar2,fVar14,uVar12);
fVar2 = (float)lVar13;
for (iVar10 = IPredictionSystem::g_pPredictionSystems; iVar10 != 0; iVar10 = *(int *)(iVar10 + 4))
{
*(int *)(iVar10 + 0x10) = *(int *)(iVar10 + 0x10) + 1;
}
if ((0.0 < fVar2) && (bVar8)) {
/* try { // try from 00653097 to 006530e8 has its CatchHandler @ 0065341f */
(**(code **)(*(int *)this + 0x7f0))(this,fVar2,param_1,param_2,param_3);
}
if ((*(int *)(param_3 + 0x44) == 1) && (bVar7)) {
(**(code **)(*(int *)g_pEffects + 0x10))(g_pEffects,param_3 + 0xc,1,1,param_3 + 0x18);
}
local_7c = *(float *)param_1;
local_3c = *(undefined4 *)(param_1 + 0x40);
local_38 = *(undefined4 *)(param_1 + 0x44);
local_78 = *(undefined4 *)(param_1 + 4);
local_74 = *(float *)(param_1 + 8);
local_70 = *(undefined4 *)(param_1 + 0xc);
local_6c = *(undefined4 *)(param_1 + 0x10);
local_68 = *(undefined4 *)(param_1 + 0x14);
local_64 = *(undefined4 *)(param_1 + 0x18);
local_60 = *(undefined4 *)(param_1 + 0x1c);
local_5c = *(undefined4 *)(param_1 + 0x20);
local_58 = *(undefined4 *)(param_1 + 0x24);
local_54 = *(undefined4 *)(param_1 + 0x28);
local_50 = *(undefined4 *)(param_1 + 0x2c);
local_4c = *(undefined4 *)(param_1 + 0x30);
local_48 = *(undefined4 *)(param_1 + 0x34);
local_44 = *(undefined4 *)(param_1 + 0x38);
local_30 = *(undefined4 *)(param_1 + 0x4c);
local_34 = *(uint *)(param_1 + 0x48);
local_24 = *(undefined4 *)(param_1 + 0x58);
local_2c = *(undefined4 *)(param_1 + 0x50);
local_28 = *(undefined4 *)(param_1 + 0x54);
local_20 = *(undefined4 *)(param_1 + 0x5c);
if (bVar5) {
local_34 = local_34 | 0x40000000;
}
local_40 = fVar2;
/* try { // try from 00652fc7 to 00652fcb has its CatchHandler @ 0065341f */
AddMultiDamage((CTakeDamageInfo *)&local_7c,(CBaseEntity *)this);
iVar10 = IPredictionSystem::g_pPredictionSystems;
if (IPredictionSystem::g_pPredictionSystems == 0) {
return;
}
do {
*(int *)(iVar10 + 0x10) = *(int *)(iVar10 + 0x10) + -1;
piVar1 = (int *)(iVar10 + 4);
iVar10 = *piVar1;
} while (*piVar1 != 0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.