CTerrorPlayer::OnHitByVomitJar
0x009b84d0 · 1110 bytes · __thiscall
_ZN13CTerrorPlayer15OnHitByVomitJarEP20CBaseCombatCharacter
Decompiled
undefined (2 params)
/* CTerrorPlayer::OnHitByVomitJar(CBaseCombatCharacter*) */
void __thiscall CTerrorPlayer::OnHitByVomitJar(CTerrorPlayer *this,CBaseCombatCharacter *param_1)
{
CBaseEdict *pCVar1;
char cVar2;
int iVar3;
undefined4 *puVar4;
NextBotManager *this_00;
longdouble lVar5;
float fVar6;
float fVar7;
float local_20;
MobAlert local_19;
float local_18;
float local_14;
undefined4 local_10;
cVar2 = IsInCommentaryMode();
if ((cVar2 != '\0') && (cVar2 = (**(code **)(*(int *)this + 0x778))(this), cVar2 == '\0')) {
return;
}
iVar3 = gpGlobals;
fVar6 = *(float *)(this + 0x3f18);
if (fVar6 == 0.0) {
fVar7 = *(float *)(gpGlobals + 0xc);
joined_r0x009b8679:
if (fVar6 != fVar7) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
iVar3 = gpGlobals;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(float *)(this + 0x3f18) = fVar7;
fVar6 = *(float *)(iVar3 + 0xc);
}
fVar6 = fVar6 + *(float *)(ZombieVomitFadeStart._28_4_ + 0x2c);
if (fVar6 == *(float *)(this + 0x3f1c)) goto LAB_009b852e;
}
else {
fVar7 = *(float *)(gpGlobals + 0xc);
if (*(float *)(this + 0x3f1c) < fVar7) goto joined_r0x009b8679;
fVar6 = fVar7 + *(float *)(ZombieVomitFadeStart._28_4_ + 0x2c);
if (fVar6 == *(float *)(this + 0x3f1c)) goto LAB_009b852e;
}
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(float *)(this + 0x3f1c) = fVar6;
LAB_009b852e:
lVar5 = (longdouble)
RandomFloat(*(undefined4 *)(ZombieVomitHitPitchMin._28_4_ + 0x2c),
*(undefined4 *)(ZombieVomitHitPitchMax._28_4_ + 0x2c));
fVar6 = (float)lVar5;
lVar5 = (longdouble)
RandomFloat(*(undefined4 *)(ZombieVomitHitYawMin._28_4_ + 0x2c),
*(undefined4 *)(ZombieVomitHitYawMax._28_4_ + 0x2c),fVar6);
local_14 = (float)lVar5;
local_10 = 0;
local_18 = fVar6;
CBasePlayer::SetPunchAngle((CBasePlayer *)this,(QAngle *)&local_18);
cVar2 = (**(code **)(*(int *)this + 0x550))(this);
if (cVar2 == '\0') {
this_00 = (NextBotManager *)TheNextBots();
NextBotManager::OnCharacterVomitedUpon(this_00,(CBaseCombatCharacter *)this);
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
cVar2 = IsASurvivorTeam(iVar3);
if (cVar2 != '\0') {
(**(code **)(*(int *)(this + 0x3ab4) + 0x8c))(this + 0x3ab4);
local_19 = (MobAlert)0x1;
ForEachTerrorPlayer<MobAlert>(&local_19);
}
}
if ((param_1 == (CBaseCombatCharacter *)0x0) ||
(cVar2 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar2 == '\0')) {
*(undefined4 *)(this + 0x3264) = 0xffffffff;
}
else {
puVar4 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
*(undefined4 *)(this + 0x3264) = *puVar4;
}
this[0x3254] = (CTerrorPlayer)0x0;
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
cVar2 = IsASurvivorTeam(iVar3);
if (cVar2 == '\0') {
cVar2 = (**(code **)(*(int *)this + 0x778))(this);
if (cVar2 == '\0') {
local_20 = *(float *)(vomitjar_duration_infected_pz._28_4_ + 0x2c);
lVar5 = (longdouble)CountdownTimer::Now();
fVar6 = (float)lVar5 + local_20;
if (fVar6 != *(float *)(this + 0x3260)) {
(**(code **)(*(int *)(this + 0x3258) + 4))(this + 0x3258,this + 0x3260);
*(float *)(this + 0x3260) = fVar6;
}
if (local_20 == *(float *)(this + 0x325c)) {
return;
}
}
else {
local_20 = *(float *)(vomitjar_duration_infected_bot._28_4_ + 0x2c);
lVar5 = (longdouble)CountdownTimer::Now();
fVar6 = (float)lVar5 + local_20;
if (fVar6 != *(float *)(this + 0x3260)) {
(**(code **)(*(int *)(this + 0x3258) + 4))(this + 0x3258,this + 0x3260);
*(float *)(this + 0x3260) = fVar6;
}
if (local_20 == *(float *)(this + 0x325c)) {
return;
}
}
(**(code **)(*(int *)(this + 0x3258) + 4))(this + 0x3258,this + 0x325c);
*(float *)(this + 0x325c) = local_20;
}
else {
fVar6 = *(float *)(vomitjar_duration_survivor._28_4_ + 0x2c);
lVar5 = (longdouble)CountdownTimer::Now();
fVar7 = (float)lVar5 + fVar6;
if (fVar7 != *(float *)(this + 0x3260)) {
(**(code **)(*(int *)(this + 0x3258) + 4))(this + 0x3258,this + 0x3260);
*(float *)(this + 0x3260) = fVar7;
}
if (fVar6 != *(float *)(this + 0x325c)) {
(**(code **)(*(int *)(this + 0x3258) + 4))(this + 0x3258,this + 0x325c);
*(float *)(this + 0x325c) = fVar6;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.